This is a deck I made and have been testing for a short time now. It has been working very well, any losses I have are because of misplays for the most part.
The worst hands I've had are all counterspells, with one or no Remand. I think there may be too many counterspells.
I question using Spell Snare, it's quite nice, but I was thinking of using Spell Pierce instead. It would let me counter a turn 2 Liliana of the Veil from Jund.
Cryptic Command is amazing, but it's a bit out of place. I think there is a better use of these 2 slost.
Court Hussar is the best way I have to dig. It makes finding a Sun Titan, Sword of Fire and Ice, or Sword of Light and Shadow, much more consistent.
The [[Blade Splicer]s are incredible. Almost every agro deck stops dead when he hits.
The most broken thing this deck does is:T1 & T2 counters/tempT3: Blade Splicer/Vendilion CliqueT4: Phantasmal Image, suicide it somehowbefore T 6T5: Bounce Phantasmal Image, Blade Splicer, or Vendilion Clique with Restoration AngelT6: Sun Titan, reanimate Phantasmal Image as a Sun Titan, reanimate a Vendilion Clique*Enter Scoop Phase
There are a number of interactions with this deck, like Tectonic Edge and Sun Titan that make it very flexible.
Looking for any suggestions how to make it more consistant.
Thanks