Casual and very budget (besides land), but surprisingly effective human re-animator combo deck that's really fun to play, imo. The basic idea is to get these 2 into your graveyard ASAP:

Angel of Glory's Rise

Unburial Rites

At that point, either you need to have this ALSO in your graveyard, or on the Battlefield:

Cartel Aristocrat

And this in your hand or in your graveyard:

Fiend Hunter

Cast Unburial Rites on Angel of Glory's Rise and have your Fiend Hunter exile Angel of Glory's Rise. Then get one of these into play if one isn't already in play:

Cathedral Sanctifier == Infinite Life

Kessig Malcontents == Infinite Damage

Selhoff Occultist == Infinite Mill (use this on SELF!!)

Now it is only a matter of using Cartel Aristocrat to sac anything you need (life to keep in the game, self-mill to get out a Kessig Malcontents for damage, or the Kessig Malcontents itself (our main win con) and then sacrifice the Fiend Hunter to have our Angel of Glory's Rise bring everything back for the washing machine (rinse/repeat).

Nothing can be countered at this point, and nothing can be killed except the angel, if the hunter hasn't exiled it. If they try to kill something, sac it. If they try to kill Cartel Aristocrat, protect it with it's ability by sacking something else. The only time it is actually vulnerable is a kill on Angel of Glory's Rise before Fiend Hunter Can protect it.

Dream Twist, Faithless Looting, and Izzet Charm fills our graveyard (and our hand) with what we need quicker than you'd believe most of the time, and everything we can put out on the battlefield in the mean time helps us in every way we want. With Selhoff Occultist we can send all of our humans out into the battlefield (and they're all mana-cheap) as chump blockers with a dash of heal, and when they die, it only helps get us to where we want to go...

And you'll never need more than 4 mana to keep the ball rolling in your direction, and in fact will find little use for more than that by turn 5 anyway.

And don't forget that Angel of Glory's Rise + Fiend Hunter alone provides infinite block if need be.

Synergy galore...

Enjoy!

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

22 - 0 Rares

17 - 0 Uncommons

17 - 0 Commons

Cards 60
Avg. CMC 2.79
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