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UW Millstone [2014 Edition]

Standard Cruel Control Mill WU (Azorius)

Servo_Token


Sideboard


Who remembers when Millstone was an actual win condition? Yeah, Its happening.


[1 / 4 / 14 UPDATE:, New Decklist, New Game plan]


Previously, this deck was suited strictly to grind out each and every game. I would play a handful of counterspells, some mild disruption, and things to take care of the opposition, then eventually get Millstone out and eventually pepper them down. Granted, that's still the plan, but I now have the ability to flip the a couple of switches, depending on how I feel during that game. Am I getting bored? Do I need to pee? Do I want to go over and get a sandwich? If any of these situations are true, I can at any point end the game. Through the course of the game, I'll tend to have Sphinx's Revelation just piling up in my hand. While others see this as a way to gain incremental life while keeping up counter magic for other things, I just don't give any faks, and cast it for 15. This is, if I understand statistics, very likely to net me a second revelation to play. I'll also have a ton of cards to discard at the end of my turn after all of these revelations. Elixir of Immortality can certainly get them back for me, but i'd much rather pull out the old Fling what is Psychic Spiral and win the game. Remember, i've been peppering them with Millstone and Codex Shredder , so it's a pretty easy feat.

Other ways to win include Mainboard Ascended Lawmage to fly over all sorts of everybody and beat down for 3 every turn, or Elspeth, Sun's Champion summoning tokens on tokens on tokens.


Sideboard plans:

Playing Aggro?+1 Essence Scatter -1 Negate

Playing control?+1 Negate -1 Essence Scatter

Mono red +3 Last Breath +1 Fiendslayer Paladin +1 Ascended Lawmage -2 Cancel -2 Syncopate -1 Millstone

Mono Blue

+4 Gainsay +1 Solemn Offering +2 Stymied Hopes -2 Syncopate -1 Divination -1 Ascended Lawmage -1 Millstone -2 Cancel

Mono Black

+2 Solemn Offering +3 Last Breath (Opt.) +1 Ascended Lawmage (Opt.)-2 Syncopate -1 Supreme Verdict -1 Ascended Lawmage (Opt.) -2 Cancel (Opt.)

The Mirror

+1 Ascended Lawmage +4 Gainsay +2 Solemn Offering -2 Syncopate -3 Supreme Verdict -2 Celestial Flare


Give it a +1 if you liked it, and if you didn't, tell me why in the comments! Thanks!

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Updates Add

I changed the deck up to fit my current meta, which is presently all over the faking place.

+1 Codex Shredder - Based on the overwhelming response (Being everyone that I played against / watched my game last week, as well as everyone on here), I am trying out the shredder. So far it's proven to be just as useful as Millstone itself.

-3 Detention Sphere - Between my board wipes, creatures to pick off PWalkers, and utter lack of care for any enchantment that doesn't get countered, I really just don't need these.

+1 Negate , Essence Scatter - Interchangeable depending on my match up, better at getting rid of those few witchstalkers / things with death triggers that I see, and if I don't need ES, negate helps the counter battle.

+2 Syncopate - Stymied hopes just wasn't cutting it main board, no one that I played against tapped out enough to make it worth while. SH moved to sideboard.

+1 Ascended Lawmage - It flys, it's hexproof, it's a 7 turn clock. What more could I ask for? Exodia? I needed another win condition to rely on, and this guy is it.

Comments

Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 0 Mythic Rares

8 - 1 Rares

10 - 8 Uncommons

18 - 6 Commons

Cards 60
Avg. CMC 2.85
Tokens Emblem Elspeth, Sun's Champion, Soldier 1/1 W
Folders Nifty, azorius
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