U/W Mockery Tempo

Standard OminousRex

SCORE: 77 | 95 COMMENTS | 9143 VIEWS | IN 33 FOLDERS


lctofu says... #1

I see you've added two Starfield of Nyx and two Valorous Stance. I get the latter, but wonder if the Starfield might be too slow in the midst of a pretty fast-moving creature-heavy deck, and perhaps hard to get to go off with just 4 other enchantments in the deck? I'm guessing you have it in more for the first ability to get back Mirror Mockerys mid/late game? Just curious about this tweak from your perspective- thanks!

February 5, 2016 8:36 a.m.

OminousRex says... #2

Yes, Mirror Mockery has such important card synergy so bringing it back on upkeep is a huge plus.

February 5, 2016 11:18 a.m. Edited.

Loreshadow says... #3

Auramancer takes less time to get out. Since this is an aggro strategy, and you only have 4 Mirror Mockery in the deck, you can go a whole game without drawing it. Getting it to return on turn three and reused on turn four instead of waiting for a turn five return is kinda important if you want to use that strategy. You also can't block with an enchantment. You may get more long term benefits fron that card, but you are also limited to one return per turn where as Auramancer can grab 1 to 5+ a turn. Unrealistic but possible. Follow up with a Displacement Wave and you have a good method of returning Mockery for use.

You can also try copying it with Clever Impersonator for a fifth turn four Mockery if it already exists. The fact that it can dupe any creature for whatever strategy appears to be working is a nice bonus too.

February 5, 2016 12:06 p.m.

shepherdofire says... #4

February 6, 2016 12:42 p.m.

OminousRex says... #5

I had Harbinger of the Tides in here but replaced him with Reflector Mage.

February 6, 2016 1:38 p.m.

Loreshadow says... #6

Number typo. Nyx is a turn 6 Mockery from grave. Waiting two more turns than Aura to get your mockery back in the game. Assuming you have five mana on turn 5 to even cast your Nyx.

Don't see much guarantee to lands in your deck. Flooded hurts more than helps for Nyx. My experience with fetches is that they can shaft higher mana cards.

And having one less potential blocker that late in the game to take a 5+ mana creature hit could mean the difference between lasting one more round to get your reflector out to take over the game again.

February 6, 2016 2:08 p.m.

OminousRex says... #7

I took out the Starfield of Nyx to bring in 2 more Valorous Stance and games are running much more consistently with the additional removal/protection. Thanks for all of the suggestions everyone. I don't know how this deck has been performing for anyone else but it is stomping on the meta where I play. I'd like to hear some feedback about how its doing for you if you are playing it.

February 8, 2016 3:01 a.m.

sphinx2412 says... #8

Have you tested Eldrazi Skyspawner instead of Shorecrasher Elemental? Flyers are more relevant in your deck, aren't they?

February 8, 2016 3:22 a.m.

OminousRex says... #9

I tried out the Eldrazi Skyspawner and it didn't do much for me. Even with Mirror Mockery it was too easy for opponents to deal with and not worth protecting. Shorecrasher Elemental however is extremely useful in this deck. It has won me many games and can survive just about anything my opponent throws at it. If I can get a Mockeried Reflector Mage on the board with Shorecrasher, I can swing for 7 each turn with impunity :).

February 8, 2016 1:58 p.m.

Sweepea38 says... #10

I play tested this quite a bit, and I'm going to be honest. You want (NEED) a playset of Disperse in the sideboard to play against U/R Prowess. Even when you bounce their creatures back, haste and prowess triggers hurt when they have turn 5 mana and graveyard recursion and shiz. a well played Disperse to bounce back a super buffed unblockable stormchaser is a very solid way of securing a win against prowess. Also disperse can be used to bounce back their creatures you might've missed with Reflector Mage (since it's common to see 2 Monastery Swiftspear played in a row. And last but not least. In the event of removal, you can choose to save a creature, or bounce back Mirror Mockery. Arashin Cleric is also incredible to play against burn/UR Prowess.

February 8, 2016 9:15 p.m.

OminousRex says... #11

I like the suggestion for Disperse. I've been using Dispel and Singing Bell Strike for U/R Prowess very effectively, but the thing that really intrigues me is saving Mirror Mockery from removal! I will test Disperse and see how it plays. :)

February 8, 2016 11:06 p.m. Edited.

pillarofcats says... #12

So, I don't mean to be rude, but I don't see how this is a good tempo deck. You can't really stop any creature until turn 3 and it doesn't really have much impact late game based on your creature combos. Also, just main boarding negates is going to get you nowhere. Shorecrasher Elemental is so bad in this deck not to mention ojutai is so damn easy to destroy with the current meta. Immolating Glare, grasp of darkness, stasis snare, languish, surge of righteousness, and some others. That is why ojutai has dropped to like 9$. At first glance it looks like an aggro deck with 24 creatures. Stratus Dancers are so damn slow it is a morph that you have to invest 5 fucking mana in to get any value out of it. Good luck.

February 9, 2016 3:30 a.m.

Loreshadow says... #13

Disperse doesn't do much vs haste. Better to put down a creature like Blinding Drone that can keep that haste creature tapped. Send to Sleep is also better. If you want it for your Mockery and ETB creatures, then Rite of Undoing is better. Used it in a blue enchantment deck before at FNM. Returns the enchantment and the opponent's creature for as low as one blue.

February 9, 2016 4:45 a.m.

OminousRex says... #14

LOL, I like how you preface your comment with I don't mean to be rude. Personally, this has been a very fun deck to play. Most of my matches enjoy playing against this deck since its not the same top tier decks they see every day. My success rate so far is around 70% which I consider excellent since I don't play competitively at tournaments. More importantly, I have a blast playing magic with this deck. Of course, I'm sure everything you say has merit and I thank you for your feedback. As far as not meaning to be rude, no worries. A prick is usually oblivious to the fact that he is one, so I'm sure any offense was completely unintentional. Cheers ;)

February 9, 2016 12:35 p.m.

OminousRex says... #15

Oh sorry MagicalShrek, I was responding to pillarofcats comment not yours. I didn't think your criticism was rude at all.

February 9, 2016 12:54 p.m.

Wingmate Roc could be amazing here as you get an extra 3/4 permanently

February 9, 2016 5:03 p.m.

OminousRex says... #17

I can't believe I overlooked Wingmate Roc for this deck! I am going to put that in immediately. Thank you so much for the suggestion Tenebris_Nocte!

February 9, 2016 5:34 p.m.

eyesnine says... #18

Heres a list i took to FNM 2 or so weeks ago.

http://tappedout.net/mtg-decks/mirror-mid-range/

  • 3-1 losing to the boogeyman Esp Dragons.

Performed very well, an updated list would probably slide 4 mages and be good to go.

Scope that Angel's Tomb, was thrown is as a joke that evening. Ended up doing a lot work. Synergy with spy network and mockeries each turn on a 'may' trigger.

I know its jank, but 'activate Angel's Tomb, swing' got a lot of nice reacitons.

February 10, 2016 4:45 a.m.

Xuthus101 says... #19

Why is Shambling Vent in this deck? I feel it's important for lands to be untapped in this deck. Could be wrong.

February 10, 2016 6:41 a.m.

OminousRex says... #21

I like your deck eyesnine. I'm going to test Hangarback Walker as a substitution for Shorecrasher Elemental and see how that runs. Might be a great use of unspent mana.

February 10, 2016 1:16 p.m.

eyesnine says... #22

Forgot to mention a nice interaction I came across.

Ran into a guy playing an enchantment control list, Silkwrap, Snare, isolation zone, Starfield etc.. played Mockery on a felidar Cub, swing sac repeat ad needed getting back your permanents.

February 10, 2016 5:50 p.m.

Um, what's the point of the Shambling Vent? You don't run black mana, so it's just a tapped Plains...

February 10, 2016 7:58 p.m.

But why not just play plains...? The chance that you get both of them out at the same time is small and not worth playing tapped lands. Not to mention that by the time you get them out, a 2/3 will likely make a small difference if your opponent is still alive (in which case you're probably dead anyways).

February 10, 2016 8:10 p.m.

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