Sideboard


Maybeboard

Land (1)


Sideboard is finally set, thank you EVERYONE who made suggestions to help me get there. =]

What is UW Tron?:

When you think modern Tron decks you think RG or Mono Green with their fancy turn 3 Karn Liberated right? Wrong.

When I think Modern Tron I think turn 3 Gifts Ungiven end of turn into a reanimated Iona, Shield of Emeria or Elesh Norn, Grand Cenobite completely locking an opponent out of the game. Or I think of watching my opponents extend into that Wrath of God. This is control Tron.

Feel of the deck:

Your goal as the pilot of this deck is to win by neutralizing your opponents threats and then playing your own major threat that is just too hard for your opponent to top or remove, sounds like every control deck right?

Well it is like every other control deck in that regard, the difference between you and every other deck is you can forcibly cheat (reanimate via Gifts Ungiven searching for Iona, Shield of Emeria/Elesh Norn, Grand Cenobite + Unburial Rites then failing to find two more cards) one of your threats, or stall to AND tutor for them (tron pieces plus Eye of Ugin).

Card Choices:

Every control deck needs card draw and removal, some way to neuter the board state and refill your hand with answers, so how do we do that in this deck?

Well, we play Remand as a way to stall and dig for more permanent answers. As for our targeted removal, Path to Exile is simply invaluable. Repeal may not be a Path, but it draws a card and stalls. Unlike decks like UWR, we don't really NEED to stop everything dead in its tracks to win. What we DO need is time and the ability to dig.

When the board has gotten away from us do we just curl up and die? No. This is why we play Wrath of God, Day of Judgment and All Is Dust sonny. If you note the deck list, and I'm sure you're already asking yourself "Why all the one of's? Why not run more and of just one card to take care of it?" Your answer is simple, Gifts Ungiven we can use gifts to FORCE a wrath effect to out hands and recycle the others with Thirst for Knowledge + any Eldrazi if need be. This is one of those few times where we want our one of cards, to make the best use of Gifts as possible.

Timely Reinforcements against aggro is almost like Remands number 4 and 5 in that it buys us another turn to deal with the board state, sometime two turns if you play it right. 6 life and three chump blocks so I can buy time and wrath? Sold!

Upvotes are deeply appreciated and even just general comments are welcomed here too! On a side note: I am foiling this deck, if you couldn't tell, and if you have any of the foils that you notice I'm missing I would love to work something out if possible!

Suggestions

Updates Add

So tonight I'll be playing this at my LGS for FNM and I decided on a small change to the mainboard to test tonight, I moved a Colonnade to the SB and brought Academy Ruins into the main. I thought it would be good to be able to force Tron in the mid to late game by putting my Expedition maps back on my library end of turn to dictate my draws and forcibly ramp to a fatty in hand. Tonight or tomorrow I'll post the results =]

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Revision 10 See all

(10 years ago)

+1 Academy Ruins maybe
Top Ranked
  • Achieved #32 position overall 11 years ago
Date added 11 years
Last updated 10 years
Legality

This deck is not Modern legal.

Rarity (main - side)

7 - 7 Mythic Rares

14 - 5 Rares

15 - 3 Uncommons

22 - 0 Commons

Cards 60
Avg. CMC 3.64
Tokens Phyrexian Germ 0/0 B, Soldier 1/1 W, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
Folders Modern, Other good ideas!, Modern, Decks I Like, neat decks, modern, Need to playtest, Modern, Modern, Wants to build decks
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