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Ŧħɇ ŦȺƀłɇ (v2.6)

Modern*

One_Ring_To_Rule


Sideboard


Core Combo:

Grand Architect + Pili-Pala

Long and Elaborate Combo:

This is a (very long and elaborate) combo that gets you as many free drinks as you want (to a maximum of seventy-five per opponent), and rips up your opponents cards, and plays virtually infinite nested subgames, and beats your opponents with Wood Elemental - the worst card in magic - and sets up for next game as well, and makes your opponents concede, and steals up to twenty-five of the cards they own (per opponent), and makes it always your turn. This combo was partially made by WicKid52. If WicKid52 has any issues with this at all, please tell me.

START ON TURN FOUR

You should have at least one mana open, Pili-Pala and Grand Architect on the battlefield, and either Enter the Infinite or Blue Sun's Zenith in your hand. Pili-Pala cannot have entered the battlefield this turn.

The (Printed) text of R&D's Secret Lair is as follows:


{T}: Add {1} to your mana pool.

Play cards as written. Ignore all errata.


At this point, you can repeat this to get more and more drinks as much as you want.

The only cards in the main game currently are Soulfire Grand Master, Mnemonic Nexus, Enter the Dungeon, and all of the cards that you Ante'd from your opponents' decks.

You can create infinite subgames like this.

Eventually, due to the power of mana screw and chaos theory, you will win a game with only Wood Elemental.

  • Make sure that Pili-Pala and Grand Architect are currently in their time machines for next time you convince these opponents to play against this deck.

  • Laugh at your opponents because you beat them with Wood Elemental, the worst card in magic.

  • Just keep playing nested subgames until your opponents concede the main game.

When they concede the main game, you will own all the cards that you want from their decks.

After all of this, (Getting free drinks, ripping cards, sending your combo forward in time to your next game, beating your opponents with Wood Elemental, playing virtually infinite nested subgames, making your opponents concede, stealing a bunch of their cards, assembling an infinite time combo) I think you've won the moral victory. And the real victory too.

Yes, I know this deck isn't modern legal. It has six silver-bordered cards and two not modern legal card in the sideboard. But I made the maindeck modern legal. Thank you for reading this combo, I hope you enjoyed!

PS: This combo works with only one opponent, but I recommend having multiple opponents as it is more fun to watch them struggle.

The following people helped create or improve this deck in some way, shape, or form:

WicKid52, One_Ring_To_Rule, Daarkest

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Date added 6 years
Last updated 6 years
Exclude colors WBRG
Key combos
Legality

This deck is not Modern legal.

Rarity (main - side)

3 - 1 Mythic Rares

12 - 9 Rares

8 - 3 Uncommons

21 - 2 Commons

Cards 60
Avg. CMC 2.62
Tokens Elemental 3/1 R, Manifest 2/2 C
Folders Gimmick Decks
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