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Valduk - Why not ALL the archetypes?!

Commander / EDH* Aristocrats Budget Tokens Tribal Voltron

Mokan


Maybeboard


This is my first finished take on building a commander deck as a whole! Aside from that I've only got one Kynaios and Tiro of Meletis precon lying around.

General description

Our strategy is all over the place:

First we have the voltron part of the deck, signified by a whopping 27 equipments/enchantments in total.

But wait, that's not all - the deck also carries a complete elemental tribal package: Metallic Mimic, Adaptive Automaton, Incandescent Soulstoke, Obelisk of Urd, Coat of Arms, Shared Animosity - we've got it all.

We also run the aristocrats theme, because who wants cheese without a glass of wine to go with it. You can sac your elementals to Goblin Bombardment, Ashnod's Altar, Skullclamp, Descent of the Dragons, Indomitable Creativity and Altar of Dementia (we also have a slight mill theme going with Altar of the Brood); cherry on top is that you don't even lose resources in the process, as the elementals were gonna leave anyway. (Phyrexian Altar is over the budget)

We run the enters/leaves the battlefield archetype, including the aforementioned Altar, Ogre Battledriver, Impact Tremors, Outpost Siege and Warstorm Surge (sadly, no Purphoros, cause this is a budget build).

We utilize the go wide strategy very effectively with our tribal package, but we also play Grenzo, Havoc Raiser, Throne of the God-Pharaoh, Dragon Throne of Tarkir, Berserkers' Onslaught, Gratuitous Violence, as well as Veteran's Armaments and Bravado, which help pump and protect our commander. Notably, Elemental Mastery serves to steroid this gameplan to ridiculous heights.

Our spot removal is represented by Chaos Warp and Argentum Armor (but if stuff hits the fan, you can always use Descent of the Dragons and Indomitable Creativity as panic buttons). Board wipes are Chandra's Ignition - cause synergy, Blasphemous Act - cause it's retarded and the occasional Chandra ult. I've put Scrap Mastery and Saheeli's Directive as protection against artifact wipes. Lastly, I've slotted By Force as artifact hate, instead of something overpriced like Vandalblast, or god forbid - Shattering Spree.

Godo, Bandit Warlord and Hoarding Dragon act as tutors (Gamble is over the budget). When picking equipment, I've prioritized things that provide card advantage, protection and utility. My go to rule is that an equipment that just gives offensive stats like Golem-Skin Gauntlets is worse than Veteran's Armaments as one lets my commander survive things, while the other doesn't; another good example is Fireshrieker with the first strike value. Reason is, beatdown with Valduk is not my main or strongest gameplan; it should not be discarded as an option, but protecting him takes precedent. It would be optimal for him to avoid combat altogether (by tapping him for value, or making him unblockable). Also worth noting - Masterwork of Ingenuity is mainly good with Swords of something and something, as well as Batterskull, but those are way over the budget; on the other hand, Sculpting Steel has numerable synergies with the deck.

Some final notable cards are the likes of Strionic Resonator and Sundial of the Infinite, as well as the landbase - I've got a limited amount of non-basics to favor Strata Scythe and Claws of Valakut, but I still run as many lands that ramp or replace themselves without much of a hassle, Rogue's Passage and Shinka, cause this is voltron after all, and a Homeward Path, cause I have one lying around and it protects me from being hard countered; everything else is goodstuff or support!

Who said that voltron and mono red decks have to be dumb?!

What needs help

I really appreciate card suggestions, especially if you have any suggestions for cuts along with them.

Since the deck has already seen a bit of tuning, aside from that, I think overall feedback on the build would be helpful; all opinions and analyses are welcome!

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Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

47 - 0 Rares

20 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.12
Tokens City's Blessing, Copy Clone, Dragon 4/4 R, Elemental 1/1 R w/ Haste, Elemental 3/1 R, Elemental 3/1 R w/ Trample, haste, Plant 0/2 G
Folders Old, fun decks
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