Sideboard

Land (4)

Sorcery (4)

Enchantment (1)


Maybeboard


I started off as an Orzhov lifegain deck intended for a semi-casual table. Attempted to optimize for a multiplayer (3-4) setting where most of the decks are a little slow to start and focusing on big late game combos. This started off as an angel heavy mono white deck, and over time moved to a primarily black deck focused on rushing out exquisite blood and sanguine bond. That worked great, exactly once, but then everyone knew exactly what it was and most of the time there are anti enchantment cards to break up the combo before it gets started. Added in sunbond to throw on one of the lifelink creatures (ideally it that rides as one) as an alternative late game option, and felidar sovereign though I cant decide if that will stay as alternate win conditions are... frowned upon. The general idea is using the deathtouch blockers to discourage table aggro while trying to get the enchantments out and light off some lifegain to trigger sunbond / sanguine bond. Path to exile and swords to plowshares in there to either deal with unpleasant creatures or sack for land or life to keep the deck moving.

Have since moved it to all black, doubled up on the combo pieces with conqueror and blight priest, moved the creature removal to black, and added in card draw with phyrexian arena to keep things moving. Now its a vampire tribal deck i guess?

I am sure there is much more that can be done here to improve, feel free to drop suggestions.

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74% Casual

26% Competitive

Date added 4 years
Last updated 3 weeks
Legality

This deck is Casual legal.

Rarity (main - side)

8 - 0 Mythic Rares

10 - 9 Rares

12 - 8 Uncommons

8 - 4 Commons

Cards 60
Avg. CMC 2.89
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