- Asylum Visitor is a meant to add some tempo to the deck. Due to its madness it can be discarded with Lotleth Troll and played anyway, thus adding a creature at instant speed, and granting a +1/+1 counter at the same time. It is also an alright scavenge target, as it adds one more counter than it costs to scavenge. If the draw ability doesn't trigger from an opponent, chances are that you yourself can trigger it with relative ease.
The card worked as intended, but the deck needed more draw and consistency rather than a combat trick
- Sylvan Caryatid is meant to speed the deck up, as they can be used as any colour of mana. They also have the benefit of being a rather tough creature and can be used as blockers, should it be needed. Due to the hexproof they make for a great counter deposit from Varolz, the Scar-Striped, and though they can't attack, the game can still be won with a Essence Harvest.
Replaced with Birds of Paradise to gain a bit of momentum a turn earlier. These aren't as good deposits for counters, but with flying and the ability to attack, they can actually be lethal.
- Solidarity of Heroes can be used to buff up a creature which caries scavenge counters. There might be other ways to double the counters on a target, but this is a cheap way to do so in an instant. It works well with the fact that you can attack with the buffed creature as well as double the damage from an Essence Harvest
A fine combat trick that could potentially win games, but it was too inconsistent. I might try my luck making a deck with this theme as the main thing, but for now I'd rather focus on consistency.
- Cryptbreaker Another onedrop to increase our chances of taking the board early on. The deck operates just fine with around 5 lands on the board, and I've found that I often have excess lands on hand. This guy can be used to discard those lands and get a creature in turn. He also makes it easier to return the Gravecrawler, and can be used to draw a few cards to get through our deck.
Might not fit the deck completely. Gonna test some more before removing it completely.
- Eternal Thirst mainly meant for the Lotleth Troll as it is the main attacker and hard to get rid of. With trample, regeneration and the ability to grow if a creature dies, the Lotleth Troll is as good as unblockable by small creatures, and after getting buffed up, even large creatures. The lifelink could quite realistically regain 15+ life in a single swing.
Might not fit the deck completely. Gonna test some more before removing it completely.
- Treasured Find can increases the chances of getting our spells and the like, since they often end up in the graveyard.
Replaced by Eternal Witness as it is much easier to get back on hand should it get milled.
Replaced by Corpse Churn to add a bit of reanimation to the deck, as well as adding a bit of tempo. Phyrexian Arena is great, but I want the deck to mill itself faster than what it can provide.
- Corpse Churn more draw at no cost, and with the added ability to pick up any creature from the graveyard
Replaced by Grapple with the Past as it is just a complete upgrade with no downsides, not even moneywise
Replaced by Hangarback Walker as it is an effective target for scavenge counters and serves the purpose of saving Varolz in a more effective way at the same time