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Enchantment (2)


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A new variant of the previous deck, as all of my series are. This one capitalizes on the fact that seven dwarves doesn't say any number of, and as such isn't inflated by commander. It still contains the cool condition of the previous iteration, however now we are rocking a set of dwarves and echoing return. In any matchup where you are worried about graveyard removal, search for shenanigans using the shred memory and since the supermajority of graveyard removal is artifact you can take it out. Then when you draw into echoing return its pure gas.

update Found Siege Smash, its better than shenanigans because the previous card only prevents your opponent from saving up their graveyard destruction. Now you can actually prevent the activation of the effect due to split second. Also stands as a combat trick.

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Casual

98% Competitive

Revision 4 See all

(2 weeks ago)

-1 Adventuring Gear maybe
-1 Brainspoil maybe
-1 Corpse Churn maybe
-1 Crow of Dark Tidings maybe
-1 Curse of Oblivion maybe
-1 Dark Dabbling maybe
+2 Derelict Attic / Widow's Walk main
-1 Disowned Ancestor maybe
-1 Dross Skullbomb maybe
-1 Echoing Return main
-1 Exiled Boggart maybe
-1 Fiery Cannonade maybe
-2 Fiery Temper main
-1 Funeral Rites maybe
+1 Gathan Raiders maybe
-1 Geomancer's Gambit maybe
-3 Gisa's Bidding maybe
-1 Gorging Vulture maybe
+1 Harvest Pyre side
-1 Hell Mongrel main
and 43 other change(s)
Date added 3 weeks
Last updated 2 weeks
Exclude colors U
Legality

This deck is Pauper legal.

Cards 60
Avg. CMC 2.80
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