The Venomous Marsh is no place to walk. If the creatures don't kill you, the air might. This deck uses poison counters to kill the opponent. Currently it contains cards I have.

This deck combines Poison/Infect/Proliferate.

This is my second deck and I wanted to try a poison deck, I know this has (*) flaws. Thinking about it, I probably need to worry about direct instant damage, destruction, counter spells, poison nullification, the other player actually playing the game. Not sure what else. Looking into making them unblock-able/flying/quick. I believe in some instances on turn 3 (T3) I could have up to 7 poison counters done on that turn, with 1 on T2, still have to get to T4 to end. But that's if everything plays out exactly. Still looking at other cards to replace things, narrow down the creatures to be low mana [Vector Asp + Plague Stinger], getting more buffs[Rancor], and unblock-able [Rogue's Passage]. The long game cards help with more possible instant damage later, [Hands of the Praetors + Trigon of Infection + Throne of Geth + Contagion Casp], but have to get past turn 4 for those.

Not sure if a Poison + Infect Combo is worth the trouble in the short game at all, but I think [Snake Cult Initiation] with a [Vector Asp] and buff might be a good combo, course that takes a lot of time. Any ideas on how to make the kills quicker and unblock-able are always appreciated! As well as possible side bar cards to take care of unknown opponents.

Suggestions

Updates Add

Comments

Date added 8 years
Last updated 8 years
Exclude colors WUR
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 0 Rares

14 - 0 Uncommons

24 - 0 Commons

Cards 60
Avg. CMC 2.14
Tokens Insect 1/1 G w/ Infect
Votes
Ignored suggestions
Shared with
Views