Venser Flicker Control, Azorious midrange

Modern* Allkin06

SCORE: 26 | 10 COMMENTS | 5696 VIEWS | IN 10 FOLDERS


With burn being prevalent in the meta.... —Jan. 13, 2019

Worked the deck around to include anti burn synergy.

Main: -1 Sphinx's revelation, -4 spell queller Main: +2 Settle the Wreckage, +1 Spell Snare, +2 Kitchen Finks

The reasoning behind getting rid of spell queller is because the bolt based format is making this guy more and more useless by the day. I have kept two copies and moved them to the side, because when queller is good, he is good. I have opted out of keeping sweepers in the main for many months but the format is hyper aggressive and I need to adapt to that change. An additional copy of spell snare is needed for the same reason, it is such a good card in a fast meta.

Sideboard changes: -1 cataclysmic gearhulk, -1 negate, -1 disenchant, -1 render silent, -1 Settle the Wreckage Sideboard Changes: +1 Absorb, +2 Runed Halo, +2 Spell Queller

Brought the Quellers out of the main board and swapped them into the side for Settle the Wreckage. With the addition of two sweepers in the main I felt 2 cataclysmic gearhulks in the side wasn't as necessary. I brought another spell snare in to the main so I also felt that 2 sideboard negates wasn't necessary. Disenchant really lost its value with all the bounce and counter spells in the sideboard. Runed halo package seems really good with meddling mage as a soft lock package out of the side. I can also bounce all four of those cards later in the game if I feel I need to name something else.