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Instant (3)

Sorcery (3)


A Variation on the U/W Humans deck using the interactions with Venser, the Sojourner to add more power to the late game. The idea is that the deck should be pumping out enough creatures to protect Venser, the Sojourner. Then you have interactions with Venser, the Sojourner and Champion of the Parish / Geist-Honored Monk to add counters to the champion or more creatures to the field. Then using the -1 ability to break through stand stills.

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Date added 13 years
Last updated 13 years
Legality

This deck is Modern legal.

Rarity (main - side)

7 - 4 Mythic Rares

26 - 2 Rares

5 - 7 Uncommons

7 - 2 Commons

Cards 60
Avg. CMC 2.49
Tokens Emblem Venser, the Sojourner, Human 2/2 G, Soldier 1/1 W, Spirit 1/1 W, Wolf 2/2 G
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