SMASH! DESTROY! BURN! SMASH! SMASH!

On a more intelligent note, Something would be amiss for me to not advocate the more advanced attributes of this cleverly conjured and carefully calibrated constructed composition of cards. Please note that this deck has been fine-tuned and focuses on a setting involving only two players. It would also be well advised to take time each turn to review your hand and your graveyard since those often provide bountiful benefits bolstering your brilliant blockades. With this, you will meet your opponent on the field of combat where you will destroy them for the glory of.. the... smashing them to destroy them.. empire. SMASH


Card Strategies

Ambush Viper - As a supplement to the Wasteland Viper this also gives you the obvious instant blocker of death option as well. Even though you may lose it from time to time, if enchanted with Rancor it can also be a terrifying threat to your opponent.

Hellspark Elemental - Considering the presence of Rancor Noxious Revival and Evolution Charm it should probably be obvious why this card is so powerful, but when you add in an appropriately timed Oran-Rief, the Vastwood this recurring threat becomes even more devastating.

Keldon Marauders - The marauders define your mid-game strategy. Using Noxious Revival or Evolution Charm on them will allow you to deal a fairly steady stream of damage to an opponent. Have I mentioned that Rancor is useful for these creatures?

Skinbrand Goblin - The Skinbrand Goblin is a staple for this deck since it can both be your army on the cheap or enhance your army on the cheap. Even though their potential as a creature becomes less influential as time goes on, the blloodrush mechanic can be used to easily enhance any creature you are attacking with to give that extra 1-2 punch.

Slitherhead - Providing a great benefit in the early game, Slitherhead can be used in any combat situation, but especially if you can give him deathtouch or pump it to the point that it can take the other creature with it. The bonus from beyond the grave is obvious, You probably shouldn't waste Noxious Revival or Evolution Charm on this.

Vexing Devil - The true meaning of vexation is revealed in this card. In early game, you opponent will almost always pay 4 life rather than face this guy. Using an Evolution Charm mid-game and putting him back onto the field will let you deal that second punch you need.

Wasteland Viper - I'm sure you knew this was an absolutely beautiful card. You can make your Hellspark Elemental or Keldon Marauders terrifying, or boost the viper itself to ebcome a wall off creature denial.

Evolution Charm - Everything this card does is helpful, but nothing is more helpful than bringing back a creature from your graveyard into your hand. Since Hellspark Elemental and Keldon Marauders have a limited life expectancy, but are vastly more powerful because of it, this spell can be a very handy choice.

Lightning Bolt - This spell doesn't need an introduction. It clears the way for you to attack, it kills blockers, or it destroys creatures with abilities that can hurt you. Nothing else here to say except that for 2 Red mana, you can potentially deal 7 damage to a player on turn 2 with this and Vexing Devil

Noxious Revival - Similar to Evolution Charm this card is preferred late-game since it can slow your mana pool. This still can provide an excellent means to get your 1 cost cards back if you need too in the early game.

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Revision 4 See all

(7 years ago)

-2 Forest main
+2 Mountain main
+4 Savage Summoning main
-4 Skinbrand Goblin main
Date added 11 years
Last updated 7 years
Legality

This deck is Casual legal.

Rarity (main - side)

16 - 0 Rares

28 - 0 Uncommons

10 - 0 Commons

Cards 63
Avg. CMC 1.33
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