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Killer B Has Arrived, Now Listen To His Flow!

Suggestions are definitely welcomed

A Midrange Dimir Ninja deck I made that turned into what is essentially an Aggro Esper deck. I tried my best to base this deck around ninjutsu, and evasion.

My goal with these tutors is to make sure at least 1 of each of these following cards are on the battlefield: Cunning Evasion, Curator's Ward,Smoke Shroud,and Shuriken.

Phantom Ninja, Mistblade Shinobi and Ghostly Prison can be brought to your hand with Drift of Phantasms. The rest of the ninjas will be drawn normally, or with the help of Higure, the Still Wind

The next part of my idea is all about Ninjutsu and it’s ability to surprise an opponent. First, to maximize the effect, I personally like to use Reliquary Tower to give myself no maximum hand size. My reasoning is that if I’m going to be bouncing Ninjas back to my hand with Alley Evasion, Cunning Evasion, Depths of Desire, and Walker of Secret Ways, my hand might go over 7, and it has before. With no limit, I can bounce whenever it’s necessary if I have the mana to make it a worthwhile choice.

Speaking of mana, another reason I have Depths of Desire is for those treasure tokens, there’s a lot of moving Ninjas in and out of the battlefield, and it’s costly. I’ve found treasure tokens are a nice way to help keep up. Now, onto the ninjas themselves.

Phantom Ninja is the main card the Ninjutsu will be based around, since he cannot be blocked. This means you can swap him out for any of the other Ninjas in your hand like Ingenious Infiltrator for card draw, Mistblade Shinobi to bounce opponent’s creatures, Higure to tutor another Ninja, and Ninja of the New Moon for raw damage. Of course, this takes mana to achieve, and might not be possible every turn.

Ninja of the New Moon + Smoke Shroud

Since Smoke Shroud can return to the battlefield if a Ninja enters, this enchantment can be put on almost any ninja, not just New Moon.

Ninja of the New Moon + Shuriken

As with Shroud, Shuriken can be put on any Ninja with no repercussions, and if that ninja is bounced, Shuriken stays behind to be reused.

Ninja of the New Moon + Phantom Ninja

When attacking with Phantom Ninja and a full hand, it’s not too easy to guess which ninja will be swapped out for who, or if there even will be a swap. New Moon is a nice surprise 6 damage though.

Mistblade Shinobi + Phantom Ninja

Helps slow the opponent down quite a bit.

Higure, the Still Wind + Smoke Shroud

Curator's Ward + Higure, the Still Wind

Higure will likely stay in play, so choosing him for hexproofing is usually a good idea, along with a few other Ninjas with flying to do all the damage.

Lastly, the reason I have Ghostly Prison is for those moments after a Ninja has been bounced back to your hand, and the rest are tapped, you might be left open. It makes attacking a bit more difficult.

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99% Casual

Competitive

Revision 4 See all

(8 months ago)

-2 Halimar Depths main
+3 Island main
+1 Plains main
-2 Reliquary Tower main
Top Ranked
Date added 4 years
Last updated 8 months
Exclude colors RG
Key combos
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 0 Rares

15 - 7 Uncommons

23 - 8 Commons

Cards 62
Avg. CMC 2.59
Tokens Illusion 1/1 U w/ Flying, Spirit 1/1 W, Treasure
Folders Blue Centered Decks, Future Decks, Potential
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