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Sorcery (2)


Can win by turn 3 with the correct combo. This deck wins by the placement of poison counters via creature damage, particularly Plague Stinger and Phyrexian Crusader, effects like hand of praetors and proliferate effects as in Throne of Geth + Plague Myr.

+1's points are appreciated (remember to leave a comment, so I can comment you back!). Also, any opinion or suggestion is appreciated.

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Date added 11 years
Last updated 11 years
Legality

This deck is Legacy legal.

Rarity (main - side)

2 - 0 Mythic Rares

10 - 0 Rares

12 - 0 Uncommons

21 - 0 Commons

Cards 60
Avg. CMC 2.26
Folders Mono-black, Black
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