Sideboard


I wanted to make a deck that centered around the Vizkopa Guildmage/Exquisite Blood combo. It started off as an orzhov deck but it seemed like I was always looking for more draw and not finding it so I decided to splash blue for more draw and a little added control.

I am still play testing the deck- it does very well vs. that Angel of Glory's Rise combo deck. It has a lot of tools to deal with RDW. It laughs at control. It still feels a little hit-or-miss,though- if you draw the right cards in the right order, you steamroll the competition with no worries. If you don't, you're dead. I am trying to make that second part happen as infrequently as possible.

MAIN- Draw: Sign in Blood, Think Twice Control: All the enchantments, Cyclonic Rift Combo: Vizkopa Guildmage, Exquisite Blood

SIDEBOARD- Elixir of Immortality- vs. control, mil, discard. Can also set off your combo. Glaring Spotlight- lets you laugh at Bant hexproof/auras. Illness in the Ranks- lets you laugh at tokens. Negate- catch-all vs. Paraselene, Slaughter Games, planeswalkers, counters, other spells that would otherwise disrupt your plan. Rest in Peace- lets you laugh at Frites, that Angel of Glory's Rise combo deck, people who mill themselves. Witchbane Orb- protects you from burn, mill, discard, and combines with Sphere of Safety to make you invulnerable vs. anyone who isn't running the appropriate countermeasures (which is a lot of people since this deck isn't exactly on the radar.)

Suggestions from people familiar with tournament play and the Standard metagame are desired! Thank you in advance for your help.

Suggestions

Updates Add

Ok, after reading everybody's comments (thanks very much for the suggestions) and some more play testing, I made some updates to the deck, upping the enchantment count and fixing the mana a little bit:

MAIN: -3 Cyclonic Rift, +1 Detention Sphere, +2 Oblivion Ring, -3 Drowned Catacomb, -1 Glacial Fortress, +2 Nephalia Drownyard, +2 Hallowed Fountainfoil

I am still trying to get more play testing in. The deck feels really tight and strong during some games and in other games it can feel like it's spinning its wheels without accomplishing anything. Hopefully the addition of Nephalia Drownyard will increase the threat count enough that I can constantly be working an angle and pressuring my opponent.

Comments

Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

0 - 3 Mythic Rares

31 - 4 Rares

11 - 5 Uncommons

14 - 3 Commons

Cards 60
Avg. CMC 2.78
Folders White/Blue/Black, STANDARD
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