Sideboard


Voltron Tokens

Voltron token what does that mean I hear you say. It is pretty simple the deck wants to use effects that boost creatures according to the number of creatures you control such as Sigil of Valor, Angelic Exaltation, Mace of the Valiant and Hope Against Hope with the prime target being Tana, the Bloodsower due to her having trample or Krenko, Tin Street Kingpin and creating more tokens! Huatli, Radiant Champion is doing double duty in this deck. With enough creatures we should be able to ult the next turn to then start boosting our voltron plan (which will let us draw cards).

The back up plan to create tokens are Tilonalli's Summoner, Pollenbright Wings, Assemble the Legion, Mycoloth, Verdant Force and Krenko, Tin Street Kingpin.

When enough tokens have been assembled they can attack without concern thanks to Sidar Kondo of Jamuraa untill we boost them with several other effects such as Beastmaster Ascension and through Felidar Retreat. The other method of forcing damage through is using Purphoros, God of the Forge and Impact Tremors to damage for each token we create or using Cavalcade of Calamity if we haven't grown our tokens yet.

The well known combo of Godo, Bandit Warlord + Helm of the Host is in here as helm works well with this deck.

Card Draw, Removal, Ramp and Mana Base

Other ways to benefit from our tokens are to gain life with Trostani, Selesnya's Voice or even better, draw cards! Camaraderie, Shamanic Revelation, Idol of Oblivion and Mentor of the Meek help us fill our hands again. Ohran Frostfang might be the best draw engine in the deck by giving our attacking creatures deathtouch. If we haven't grown our tokens good old Skullclamp is there to help us out.

Removal

The deck might be a bit short on removal with only 2 board wipes and a few spot removal cards. Dusk / Dawn and Hour of Reckoning are the board wipes in hopes of having asymmetrical wipes.

In the spot removal section things are getting more thin. The best removal spells are Beast Within, Collective Effort and Angel of Sanctions. More situational are Artifact Mutation and Sundering Growth. In a desperate situation Naya Charm can also function as an expensive removal spell. Counting all of these leaves us with 6 spot removal spells.

Mana Base

I won't go too deep into the mana base. There are a couple of too many tap lands in here, a legacy of the C19 primal genesis deck. Eventhough the deck is not a tribal deck Path of Ancestry is in the deck, with 4 creature types from the commanders there are 7 creatures that match and could trigger the scry.

Ramp

The ramp package also comes mostly from what was in the c19 Primal Genesis precon. Growing Rites of Itlimoc  , Cryptolith Rite and Grand Warlord Radha should offer plenty of ramp with the token plan. Then some standard green ramp in Sakura-Tribe Elder, Cultivate, Farseek and Explore. Artifact ramp is there with some staples Sol Ring, Arcane Signet and Mind Stone.

Improving the Deck

Where to improve the deck? As the base of the deck has been the c19 Primal Genesis precon there are several spots where I think the deck can be improved upon: Definitely the mana base, there are too many taplands that will slow the deck down. Then several more token doublers, more combat steps with haste enablers and board wipe protection.

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97% Casual

Competitive

Date added 4 years
Last updated 3 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 1 Mythic Rares

40 - 4 Rares

21 - 1 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 3.34
Tokens Angel 4/4 W, Angel 4/4 W w/ Vigilance, Angel of Sanctions 3/4 W, Beast 3/3 G, Cat 1/1 W w/ Lifelink, Cat Beast 2/2 W, City's Blessing, Copy Clone, Dragon 5/5 R, Eldrazi 10/10 C, Elemental 1/1 R, Emblem Huatli, Radiant Champion, Gargoyle 3/4 C, Goblin 1/1 R, Human Cleric 1/1 BW, Plant 0/2 G, Saproling 1/1 G, Snake 1/1 G, Soldier 1/1 RW
Folders EDH
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