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Vorin the vast & Clex the Classy

Commander / EDH* Mono-Green

joachimjuncher


Maybeboard


"What is death, what is life. The grand revolution will woo your wife! The dead shall rise and be reborn, and dunk the heads of all forlorn. Up is down and down is up, let the bonebreaking of other decks never stop!" -old chinese proverb.

Vorinclex is a double-faced commander that transforms into the enchantment saga, "The Grand Evolution." As a creature, Vorinclex possesses trample and reach, making it a formidable threat. When Vorinclex enters the battlefield, you get to search your library for up to two Forest cards, putting them into your hand. Vorinclex can be transformed into "The Grand Evolution," an enchantment saga with three distinct abilities.

Deck Strategy: Ramp, Control, and Adaptation

Mana Ramp and Acceleration: Vorinclex benefits greatly from mana ramp, allowing you to cast it earlier and accelerate your game plan. Include cards like Sol Ring, Mana Crypt, Llanowar Elves, Elvish Mystic, and other mana-producing creatures and artifacts to quickly generate mana and power out your spells.

Adapt with "The Grand Evolution": Once Vorinclex transforms into "The Grand Evolution," you gain access to three powerful abilities. The first ability allows you to mill ten cards and put up to two creature cards from among the milled cards onto the battlefield. This enables you to potentially cheat creatures into play and gain additional board presence.

Counter Distribution: The second ability of "The Grand Evolution" allows you to distribute seven +1/+1 counters among any number of target creatures you control. This ability enhances the power and toughness of your creatures, making them more formidable in combat.

Combat Adaptation: The third ability of "The Grand Evolution" grants your creatures the ability to fight target creatures you don't control until end of turn. This gives you a form of removal and allows your creatures to eliminate threats on the battlefield.

Tutors and Card Draw: Include cards that allow you to search your library for specific cards, such as Green Sun's Zenith, Worldly Tutor, and Three Visits. Additionally, incorporate card draw spells like Sylvan Library, Shamanic Revelation, and Rishkar's Expertise to maintain card advantage and find the resources you need.

Land Base: Ensure a well-constructed land base by including powerful lands like Gaea's Cradle, Nykthos, Shrine to Nyx, and utility lands like Homeward Path and Yavimaya Hollow to enhance your mana production and provide protection for your creatures.

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Comments

96% Casual

Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

24 - 0 Mythic Rares

40 - 0 Rares

13 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 3.79
Tokens Beast 3/3 G, Emblem Nissa, Who Shakes the World, Pest 1/1 BG, Wurm 6/6 G
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