If we do go the gates strat, we will want gates, not shocks. Color fixing will be no problem if we do decide on my strat. I considered first blade or jester, but taking one and leaving the other signals to our left that we are passing on aggro when we are not. They will accidently cut us off pack 2 pretty hard. Also, aggro doesn't work well in this format. It simply run's out of steam.
Passing those 2 pretty much guarantees that the two to the left will likely pick them up and be aggro minded since that's all that's truly good on it's own in the pack. That means that pack 2 will be crazy good for us as they will not be as interested in gates and gate matters stuff as the fast aggro guys that we don't want anyway. If we take the only real control/midrange card in the pack, the Runner's Bane, I see a strong second pack. Just my thoughts.
June 23, 2013 3:59 a.m.
Man this pack kind of sucks. I'm going to also cast my vote for Runner's Bane. I'd have to agree with who ever said aggro runs out of steam. It just doesn't work unless we get some pretty nutty picks.
June 23, 2013 4:38 a.m.
DeathByDragons says... #4
I too, vote for Runner's Bane. It's great cheap removal and it goes well with Mp's strat. While this wasn't a particularly overwhelmingly nice pack Runner's Bane is a great pick.
June 23, 2013 6:08 a.m.
Thats 4 votes for Runner's bane, 1 for Shock and 1 for Give Take.
Do we have our consensus?
June 23, 2013 1:11 p.m.
Arachnarchist says... #6
I guess I'm all right with RUNNERS BANE. But I'm going to make one last pull for GIVE TAKE:
There will be a whole bunch of RUNNERS BANES going around this draft, and we will more than likely see a few in our games and be able to pick up a few late. GIVE / TAKE can remove RUNNERS BANE from our creatures.
June 23, 2013 2:37 p.m.
Once Runner's Bane is on, it doesn't matter if you ive it counters, it's on for the game.
June 23, 2013 3:56 p.m.
Arachnarchist says... #8
RUNNER'S BANE says "Enchant creature with power 3 or less." If that creature ever fails to meet that criteria, RUNNER'S BANE will fall off immediately (though the creature won't untap until it's controllers next untap step). It's like throwing a PACIFISM on an animated land. As soon as the animate effect stops, it would be an illegal enchant.
June 23, 2013 5:40 p.m.
No, it only checks that condition when it enters the field. I'll check gatherer.
June 23, 2013 5:42 p.m.
Okay, so we have 4 votes for Bane(lol), 1 for Shock land and 1 for Give / Take.
Runner's Bane is the winner. Next pack will be at midnight in 6 hrs, 20 mins.
June 23, 2013 8:39 p.m.
Draft is typically won on the backs of 2 and 3 drops with the occasional bomb. Most of the damage dealt to us will be in the early turns if we go for the midrange strat, and runners is good removal. Yes it's situational, but still removal nonetheless. It will come up later most likely but when it does, we need to be picking gatekeepers or gates.
Ideally, we will hit a putrefy or 2 as well. It we get enough gates, we can very easily go 3 solid colors with a splash for the 4th if it's worth it.
I agree that give/take is a solid card as a 1 of in a deck, but it played a lot like an enchantment to me when I drafted it before. You are asking to be 2 for 1ed if you run many of them, and I'd love to see an unflinching courage in its slot since it's actually worth the risk of a 2 for 1.
I really hope that we get a decent second pick that will start us in some kind of color directions. As far as gate keepers go, I think that the red one is the most situational. It really fit's an aggressive strat. That being said, I think it's the color we should avoid unless we just get handed a bomb in the color. The 7 life gain green is great in draft, as is the -2/-2 black and 2/2 dude for white. The card draw from blue is never bad either. Any 3 of those colors would be ideal and we could easily splash for the fourth.
June 23, 2013 11:36 p.m.
We also didn't hear from Rkynick or IAmKingTony. Hopefully we can get the full group to vote on our next pick.
June 24, 2013 12:03 a.m.
IAmKingTony says... #16
I didn't even know this existed. I got no invite.
That must have been the worst pack ever for us to actually take Runner's Bane.
June 24, 2013 12:58 a.m.
IAmKingTony says... #17
wait, is the rest of that the pack??? there's literally 6 cards there I would have taken first
June 24, 2013 12:59 a.m.
There were a few picks we could have gone with. Aggro or more midrange, and I guess we went midrange.
Also, I shared the deck with you and said so on your wall, I can't give much else warning then that lol
June 24, 2013 2:38 a.m.
If we indeed go the Gatekeepr route, then I'd prefer one of them.
June 24, 2013 2:51 a.m.
Honestly, I think the gatekeeper route is a good one. I'm going to vote for ubul gate keepers, because removal is great, and a big butt is great, and together they're awesome.
June 24, 2013 3:41 a.m.
Arachnarchist says... #23
I vote for OPAL LAKE GATEKEEPERS
I am fine drafting some gatekeepers now. But if we are going to try this, I think it's better that we take the on color one.
June 24, 2013 5:53 a.m.
I agree with Arachnarchist, so I am voting for Opal Lake Gatekeepers.
Also as a heads up, I'm going to be out a couple days so I won't be able to vote in the next couple picks, most likely.
June 24, 2013 10:49 a.m.
Thanks for the heads up.
If we go for the B.R.E.A.D. model, Removal before Efficient, so that would mean Ubul. The 2nd pick in the first pack is WAY too soon to worry about "on color", you take the best card to fit what you think you wanna do. I haven't cast a vote yet, I want more discussion from you guys before I do.
sewellius says... #1
I'm not really impressed with anything in this pack, I would take the Steam Vents to pre-build fixing. Being color screwed seemed to be the biggest weakness most decks had last draft debate.
I like the Spike Jester somewhat, but I would still take the land first.
June 23, 2013 3:48 a.m.