Deco_y says... #1

I can never actually remember proper BREAD

Bombs. Removal. Evasion. A... D.... lol

June 24, 2013 12:18 p.m.

Deco_y says... #2

Bombs. Removal. Evasion. Advantage. Defenders.

June 24, 2013 12:21 p.m.

Nemesis says... #3

heh, why not keep that in the description. It'd help me out a ton. :)

June 24, 2013 2:27 p.m.

Rkynick says... #4

Sorry guys, I've been busy all weekend. Anyways, if we're between the gatekeepers, I'd rather have the Ubul Sar Gatekeepers, just because I'd rather have the 2 for 1 (creature + removal per card) than the 1 for 0 (creature + card per card).

Still, I don't like going into black in this format, but it's too early to worry about that.

June 24, 2013 2:29 p.m.

Mpz5 says... #5

I'm voting Ubul Sar Gatekeepers. The -2/-2 is huge on our 4 drop.

Black is a great removal color. We have access to fumes, and putrefy that way, as well as a few others. I'd love to go UBG gates with a splash for white. The beauty about going gates is that we can easily go 3 colors, and splash for 4 or even 5 if it's worth it. If we hit a debt to the deathless or something, we can go gates and extort which would be amazing as well. At that point, I'd say make blue the splash.

Ubul Sar Gatekeepers all the way over opal this pack IMO.

Truthfully, the only other thing that tempts me is the cyclops but it's probably because I had that ridiculous pull one draft abusing them.

June 24, 2013 2:43 p.m.

IAmKingTony says... #6

Ubul Sar

June 24, 2013 3:43 p.m.

Arachnarchist says... #7

Remember that we're drafting triple dragon's maze, not DGM-GTC-RTR. This format is going to be pretty damn slow. Yes, under a very specific set of circumstances, UBUL SAR GATEKEEPERS will be removal - When we have two gates out and our opponent has a creature that has 2 or less toughness. But late game, and there will be a late game, drawing a card will be much more helpful.

June 24, 2013 4:56 p.m.

Mpz5 says... #8

Point noted, and it's a pretty good point; but... I'd like about half of our lands to be gates. Chances are, we will have 2 gates by turn 4. If we run into a quick deck, or even if we run into an extort deck, I'd like to be able to take out those pesky ability guys or annoying fliers while putting down a big body. Also keep in mind that you can attack, they will block our 2/4 guy with let's say their 2/4 guy. We drop our guy mainphase 2 and viola, theirs is dead. -2/-2 is just as good late game if you use it intelligently.

June 24, 2013 6:46 p.m.

Deco_y says... #9

Ubul Sar is the winner 6-2

Next pack in 5 hours!

June 24, 2013 9:55 p.m.

Deco_y says... #10

Well, this is... more... Dragon's Maze :P

The Torturer would be a nice 3 drop for our strategy, giving us a mana sink. Other then that, nothing wrong with Pilfered Plans and drawing 2 cards. Also, FAR AWAY is some decent removal. I'd say those would be our 3 choices in this pack.

June 25, 2013 3:19 a.m.

Rkynick says... #11

This is where I see the second Nivix Cyclops and die a little on the inside, thinking of what could have been.

Far // Away is very tempting to me. There's a lot of versatility; we could return one creature to the opponent's hand and force them to sacrifice the other, or we could return one of our own creatures that has an ETB effect (say, Ubul Sar Gatekeepers) to our hand to be later replayed and still force the enemy to sacrifice a creature.

The only other card that stands out to me here is the Maze Abomination, which is a decent bomb. Picked this early, we could try to build around it somewhat and look for multicolored creatures to work with it.

My vote's with Far // Away.

June 25, 2013 3:33 a.m.

Nemesis says... #12

My vote is also for Far / Away. Removal is always nice, and both sides can be cast in the colors we're in.

June 25, 2013 3:43 a.m.

Mpz5 says... #13

Far / Away, hands down. It's a power uncommon in draft. Every time you can cast both sides, it can cripple your opponent. If the stars align, it can cause complete blowouts.

June 25, 2013 7:34 a.m.

Mpz5 says... #14

Yea, I mentioned the cyclops before, but I'm not sure that we would pick it over the far/away anyway. I'm surprised the far / away made it to pick 3 to be honest. Must have been an amazing pack.

June 25, 2013 7:38 a.m.

Arachnarchist says... #15

FAR / AWAY is the best pick here. With all of the gatekeepers we're likely to pick up it's quite possible we might use FAR on one of our own creatures while forcing the opponent to sack. The only other card I would consider here would be the guildgate, because, well, it's a guildgate.

June 25, 2013 12:13 p.m.

Far//Away is far and away (sorry had to do it) the best pick of the pack. Talk about getting the most out of gatekeepers. It is a total bomb and I think we are extremely fortunate that it made it to 3rd pick. My vote goes to Far//Away.

June 25, 2013 5:26 p.m.

Deco_y says... #17

Far / Away is the winner!

Next pack in 7hr, 45 mins

June 25, 2013 7:14 p.m.

Mpz5 says... #18

Deck is actually looking pretty good so far... I know we are only 3 picks in but... truly it is.

June 25, 2013 9 p.m.

I'm liking it.

June 25, 2013 9:34 p.m.

Deco_y says... #20

Batter up!

June 26, 2013 3:35 a.m.

Rkynick says... #21

I would say it's between Woodlot Crawler or the second Runner's Bane, between which I'd lean towards the Crawler. It's a lovable, evasive killing machine.

June 26, 2013 4:55 a.m.

Arachnarchist says... #22

FATAL FUMES all the way. It's a decent piece of removal. It can take care of pretty much everything RUNNERS BANE can, as well as a little bit more (via combat shenanigans). It's also instant speed, and is a little more permanent than RUNNERS BANE (DEPUTY OF ACQUITALS and pump spells can remove it).

It's also on color thus far (I know it's early, but if we can pick up decent cards in Black and Blue, and delay choosing our third color until we hopefully open a bomb)

June 26, 2013 6 a.m.

Rkynick says... #23

Fatal Fumes is really over-costed, though. It'll probably wheel, at that.

June 26, 2013 12:43 p.m.

Mpz5 says... #24

I'm going to have to go with Saruli Gatekeepers on this one. I'd like to work into green anyway and dropping one of those in limited is about as strong as dropping thrag in constructed. It will also discourage anyone downstream from going gatekeepers as well.

Fatal fumes isn't bad, it's a good combat trick even if it's not straight removal, and the runners bane isn't bad at all either for the aforementioned reasons.

I am actually tempted by the crawler as well... it is evasion and a nice blocker against green fatties.

I wish the gate was one of the 3 main colors that I'd like to see us go, but it will likely table first pack anyway even if none of those others do.

Saruli Gatekeepers is my choice but not by super far. Just can't turn down another big back end and 7 free life in limited. It will go sooooo far in stabilizing us.

June 26, 2013 2:43 p.m.

Deco_y says... #25

Although the Crawler is nice, this is probably gonna be a battle between Saruli and Fumes. We said before we would be open to commit to a Gatekepper strat, We were passed the best one, not we're getting passes the second best (Saruli).

Choose wisely guiz.

June 26, 2013 2:50 p.m.

Please login to comment