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The core combo is Vraska, vraska, swarm's eminence+ Walking Ballista +a way to give ball deathtouch, of which the best is almost certainly Basilisk Collar , in no small part because trinket mage finds 2 halfs of the combo. From there...I'm not sure!

We could have a UB controlling deck, or a GU ramp deck. It might not even be completely insane to go mono G or mono B, eskew the combo stablizing value that blue provides, and party on with higher general deck consistency. Perhaps there is wisdom in making Vraska more impactful outside of the combo, in which case a focus on deathtouch creatures might be a strong direction.

WB life gain, with Ayli, Eternal Pilgrim and Vault of the Archangel

G elves, using the wren's run death touch creatures? ramp with elf strategies/mono G deovtion and hornet queen payoffs?

a Biomancer's Familiar deck, employing counters and activated abilities (and significantly empowering the ball)

Something that more cleanly runs off the hardened scales archetype?

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