Rashmi, Eternities Crafter commandeers this ship of big brutish creatures and relatively zany options to get the ramp going.
I was and still am a fan of the cascade mechanic, so when I spotted Rashmi, I knew I wanted to do something around her; and 'lo and behold, plays really well into this.
It's still somewhat in an infant stage, but the job gets done, and the occasional unorthodox card and play leave you either deemed an idiot or a genius.
Options like Distant Memories and Sphinx of Uthuun are rarely seen or known in the place I frequent, so the face value is underplayed rather than not. Being the usual Fact or Fiction target due to my preference of weird piles, Distant Memories and Uthuun rarely are considered drawbacks by me -- while my opponents think they have the upper hand.
After looking through my viable artefacts, Omen Machine wandered into the deck and feels quite homely. While it might fuel everyone's decks' output, the little upside is that it triggers Rashmi. It's not refined, but I enjoy a gamble in non- once in a while myself.
Kiora's Follower is the unsung hero if he gets to set up properly, and is more deserving of the Lightning Greaves than Rashmi herself. Being able to untap lands that produce two mana is fortunate, and being blessed by Superman himself, Pemmin's Aura, things can happen at a much faster pace than expected.
And if it's not the follower, then it's Fatestitcher, as well as land being also replaceable by the godfrog Omnibian allowing those big bad Timmy creatures to trample over them.
And I love frogs. It's not nice.
Being initially bummed out, due to the Limited mindset, Pyramid of the Pantheon and Oracle's Vault also find themselves fitting right next to untap and mana pumps. The least they can do is become target for artefact hate.
Similar for Birthing Pod, which often just exists to sponge up the odd artefact removal spell in my group. This allows the greaves and other, less imposing threats to sit and do their job. I'd rather have my Simic Signet anyway. Distraction and baiting isn't quite the life style, but it is necessary to path the way for a better future.
Rashmi is here to make sure that this is achieved. Sometimes, you have to crack some eggs, and take some deals that will go against your ethics, but when everything blooms, and everyone marvels at your creations, you'll feel blessed.
Even if you don't win.
And, I guess, there's a Blightsteel Colossus because people need to use their Path to Exile and Swords to Plowshares on something that isn't my commander.
Maybe:
Bind is the surprise factor in , and not quite Disallow. It's also cheaper.
AEtherplasm is more at the base of my heart. It is likely to be sideboard material but being 1 out of 99 cards, and expecting me to have something worth swapping in in my hand isn't meant for this deck. If you're running and have Green Sun's Zenith or Chord of Calling or similar fetch Timmy's, then this might be something to test out.
Geist of the Archives helps with Rashmi's triggers, and scrying is just all over one of my favourite mechanics. I suppose turn 3, this can also take a good beating.
Elder Deep-Fiend Fried. Flash is strong, and it most likely won't hurt to cast it for its Emerge cost either. It allows you to open up someone's defenses or shut down some combo nonsense that is about to happen. Bless for it being any kind of permanents you can target.
Windrider Patrol is another scry-fly-fiend. Chunky in damage, too, at turn 5 I would want to be casting different things, to be honest. I really like the card, but the pacing might be off for this deck. It's a good card, in my mind.
Elixir of Immortality somehow always goes unnoticed in my LGS, and artefact hate is saved for the big ones. It's nice in case you've had your fancy-shmancy things already annihilated, but not removed from the game, then for your graveyard? At any stage in the late game, you'll have mana open and be able to recycle.
Frost Titan is an all-right CMC card. It's not an immediate threat to many people in this format, but if someone's Voltron is not hexproof or shrouded, you might open the door to the vault.