Waltzing with Wurms [G/W Token Midrange]
Standard
SCORE: 2 | 13 COMMENTS | 1527 VIEWS | IN 2 FOLDERS
AkajiFlare says... #2
Ignore that, but you should try Precinct Captain .
September 23, 2013 6:24 p.m.
Thanks for the comment! Yeah I love Selesnya Charm . It takes out every new god, can push through the last bit of damage with trample with a Wayfaring Temple , or gives a pretty solid tokenI have tried him out a bit, he isn't bad, but he's not wonderful for this type of deck. If you need to populate a 1/1 token, something is horribly wrong with the board state.
I do need help against control though, I've found... I don't really know what to do about it. Except more Voice of Resurgence , but no, I can't do that. Suggestions? Like, Boomerang effects wreck me, hard.
September 23, 2013 9:57 p.m.
AkajiFlare says... #4
Try Gladecover Scout and Witchstalker . Precinct Captain is more-so to take board presence turn 2, but call of the conclave does that pretty well. I would like to see you try Miming Slime .
September 24, 2013 5:34 p.m.
...except also with fleecemane lion? and Ajani? and Pantheon? And I run Wayfaring Temple and Guildmage and Warriors' Lesson?
but your deck is cool too
September 24, 2013 10:29 p.m.
Your deck is also focused on just dealing damage more than gaining card advantage and board presence with populating, with lack of Wayfaring Temple and whatnot
September 24, 2013 10:31 p.m.
I would personally take out all the Elvish Mystic for 4x Dryad Militant they are cheap 1 mana creatures to evolve your Experiment One . 2x Trostani, Selesnya's Voice are kind of cheap and really good ( populate is cheaper to). In my humble opinion, populating is just bonus when you protect your creatures. If you can afford the Soldier of the Pantheon or trade for them as well they do the same as Dryad Militant but have a sweet upside. Ajani, Caller of the Pride I haven't played to much with in this type of deck, but the - 3 ability is crazy sick for a finisher. Wayfaring Temple is just bad if you get wiped or something like that happens, he'll never hit for his populate unless you have unflinching courage on. If you haven't watched Craig Wescoe play essentially the very deck you are trying to make in pro tour Dragons Maze I highly suggest you watch it, it'll teach you just how good a 2/1 is remember that 1 dmg is 5% dmg. Also Lifesteal really isn't that over the top nuts if you are playing control and they wipe your enchantments, replacing it for something like main board Soldier of the Pantheon whom, evolves your Experiment One , Doesn't get hit by a ton of removal and gains you a tiny bit of hp (5%) is crazy talk. I also very much suggest side boarding some Glare of Heresy It's going to be pretty good I feel this format due to white getting some really nice things ( not to mention it leaves VoR in the dust). I don't really need to run Warriors' Lesson because 1.) you are very much right that my deck much more bashier then yours and 2.) it will take up room for my beloved 1 drop 2/1's ! Any ways I hope this is better then the "data dump" I did earlier and hope it helps you understand the reasons for choosing certain things ! =3 Best of luck ! I really suggest watching the semi finals and finals of pro tour dragons maze. It's played with out INN block so not a lot will change for some of these decks. P.S. Don't get me wrong these decks are totally not as good w/o VoR, and I have 2 ! but I'm selling them for theros staples !
September 24, 2013 11:41 p.m.
Thanks dude! I'll think through your suggestions more tomorrow; I'm just way too tired now, haha.
September 25, 2013 2:16 a.m.
No problem. There's also stuff about your mana curve that is broke. Work on it later though =3
September 25, 2013 2:21 a.m.
Well, here's why I chose some of what I did: (wall of text inbound, but feedback on my ideas would be wonderful)
Actually with Wayfaring Temple it's almost always Selesnya Charm that pushes the damage through for populate, so it's not just the enchantment. Putting Unflinching Courage on the temple anyway is just ASKING for a 2-for-1, haha.
I chose Vitu-Ghazi Guildmage because control tends to be good against me, and since the Guildmage doesn't tap to populate, I can really start flooding the board with 2 populates a turn, starting around turn 7 with an Elvish Mystic (if the game goes that late). And it's another absolutely-need-to-answer card that detracts attention from my other, more "important" creatures.
The thing about Warriors' Lesson is that it doesn't necessarily take up your 1-drop slots in terms of mana curve. You aren't casting it on turn 1, so it isn't even a "1-drop" at all. And when you do cast it once you have creatures that are dealing combat damage, it only costs one mana, so the cards you draw could be cast right away if they're cheap enough.
I do agree Wayfaring Temple just sort of dies when other things get removed, but rather than taking it out I'm dropping one and putting the fourth Wayfaring Temple along with Loxodon Smiter in the sideboard. Depending on the matchup, I'll go 4 temple, 2 loxodon, or vice versa. (I know it's borderline blasphemy to run 2 Loxodon Smiter ... but if they don't have counters or discard, Wayfaring Temple is better, especially because populate is what I'm trying to do really)
good point with Unflinching Courage , I'll sideboard it, and if it seems safe, I'll pop it in main board round 2.
As for 2/1's... I just can't remove Elvish Mystic . Your game plan is to establish board position with quick threats, and 2/1's like Dryad Militant are the gold standard for that. My game plan however is to quickly put out tokens and overwhelm the enemy with card advantage Populate gives, and the faster I can get those out, the better. Without Mystic I can't pull off:
1.) Turn 1 Elvish Mystic , turn 2 Experiment One , Call of the Conclave or Selesnya Charm or Vitu-Ghazi Guildmage or Voice of Resurgence for a 2/2 ooze and another 2/2 or 3/3
2.) turn 1 Elvish Mystic , turn 2 Experiment One , Vitu-Ghazi Guildmage , turn 3 Advent of the Wurm , turns 4+ populate a wurm each turn, eventually up to 2 per turn
or my personal favorite:3.) turn 1 Elvish Mystic , turn 2 Wayfaring Temple , Turn 3 swing temple, play Advent of the Wurm at instant speed before combat damage, that nets you 2 5/5 trample wurms on TURN 3!
those all happen pretty often, really. You'd be surprised. So I can't really give them up.
The curve was a bit weird though so I did clean that up a bit
Now I'm not just ignoring your suggestions, I'll give them a try, but I just wanted to go over my choices and why they're there. And I'll definitely make sure to check that out. :P thanks!
September 25, 2013 12:31 p.m.
I to shall wall of text =3 Sorry ;P
The biggest thing in standard is consistency. I've been testing your deck for a bit and it's very inconsistent. If you really want to keep your Elvish Mystic you have to cut experiment one for something else. The way I see it is one or the other. Whenever I get both in hand it makes my turn 2 feel so dead. I mean by all means play test it against real players to find out what works best ! But just remember that you can't make the assumption that you are playing a gold fish lol. I get the theme, but you'd be better off running 4 x Druid's Deliverance 4x Rootborn Defenses and then 4x Eyes in the Skies having populate on an unreliable stick is bad, if you are full heart-ed on going populate, you have to trade for 2-4x Trostani, Selesnya's Voice because it has a big butt on it. turn 2 Wayfaring Temple literally dies to a billion things in standard, it becomes a waste of a 3 drop and only comes in handy the odd time. The best example for this is Voice of Resurgence The reason he is so good is because he turn 2 evolves your Experiment One 90% of the time makes a token, meaning he trades with things like Supreme Verdict making a Wayfaring Temple token. Remember as well that red now has access to a wrath type effect ( 2 if you count Mizzium Mortars ) Anger of the Gods which will often destroy all of your creatures turn and if you are lucky you got a wurm out turn 3 that survives it, in which case he would have probably just used Mizzium Mortars to kill any way on the wurm so you have nothing to populate. Now don't get me wrong you look like you have a "great" mana curve. it goes up to 3 then drops off. But they honestly don't work as well hand in hand as you'd figure. If you must run Wayfaring Temple then I think you are correct siding stuff out for your 3 drops but in my honest opinion you want to have Loxodon Smiter main bored, Wayfaring Temple side bored. Because of all the cards that will hate on your Wayfaring Temple where as Loxodon Smiter will survive a very large portion of the hate, then if it is safe Wayfaring Temple Comes in. It is honestly really sad, I think Wayfaring Temple is a pretty cool guy myself, it's just that he dies to so much that it's not worth the 3 mana. As for the Warriors' Lesson you have to remember that it is only a free 2 cards if you have trample on them already. So when we add that in it becomes a 3-5 mana draw 2 cards which blue has very much of, without the risk of also getting targeted by removal. Also that match up vs. Control you were talking about, is also going to make Wayfaring Temple again a target for Glare of Heresy ( which you should really side bored for the mirror matches). Sorry I know this is all over the place but I'm trying to answer most of your potential problems you may run into while play testing and typing this up =3. Also with Wayfaring Temple if you don't have one on bored late game I find he is a dead card when I'm holding Advent of the Wurm because once again we are not playing gold fish and we must assume that they will kill our mana dorks at the very least and we aren't going to have like 10 creatures on the bored. I would also remove Silence from the side bored. it's just bad concept. it's not removal it's not an answer, it's just a look what I did sort of thing. The only time I've seen it work was Pro tour RTR Modern in a combo deck called " Second Breakfast" and it was just so that if his combo couldn't go off by turn 3 or 4 against a control deck he would play it on his own turn which added to his storm dmg and prevented them from breaking the combo or counter spelling his only win condition. Lyev Decree seems bad to, even though maybe you tap 2 guys and swing for lethal, more often then not your creatures are bigger and scarier then the opponents so there isn't to much of a point, you just end up 2 for 1ing your self with it most of the time. Same with Alive / Well Call of the Conclave is better and life gain off of Unflinching Courage is better any way. Also maybe try Ordeal of Nylea in place of Warriors' Lesson Filtering out lands is still considered card draw, and in some cases better then. Also if you really want that turn 3 wurm maybe try Sylvan Caryatid which will also evolve your Experiment One Also if you plan on running mana pump and like having big ass wurms why not play Armada Wurm ? Hope I helped :)
September 25, 2013 3:01 p.m.
I think your creature count is too low. You're going to want roughly 26-30 creatures in a deck like this. Keep in mind that you don't need to play ALL token creatures to keep your theme. Loxodon Smiter, Boon Satyr, and Fleecemane Lion are great. I dislike Warrior's Lesson and Pit Fight in the mainboard. Ajani, Caller of the Pride is great in these type of decks, as he isn't affected by board sweepers, and can put your opponent under a lot of pressure (Turn 3 Ajani, turn four land/attack/pass, they cast Supreme Verdict, you cast Advent of the Wurm, untap, -3 Ajani and hit them for 10). I have a GW aggro list I've been piloting to a lot of success, you can check it out if you want more ideas.
Ryan Archer just wrote an article on a deck just like this, if you're interested. http://brainstormbrewery.com/almost-getting-there-with-scion-of-vitu-ghazi-open-top-4/
AkajiFlare says... #1
Replace Vitu-Ghazi Guildmage and 1 Rootborn Defenses with 3x Selesnya Charm .
September 23, 2013 6:23 p.m.