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The main game plan of this deck to get our commander out and use the cascade to cause shenanigans. Using our deck manipulators to cause more consistent bombs with the cascade, I plan on becoming the center of hate at the table. The neat thing about cascade is that the cascaded card resolves before the commander does, so world-enders clean the board before Wanderer hits. This leaves Maelstrom Wanderer as the only card on the board, and gives us a win within 3 turns thanks to commander damage.

The rest of the deck is dedicated to the "goodstuff" type of playing.

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