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WANTED: For throwing mountains

Commander / EDH* Multiplayer Ramp RG (Gruul)

twospires


Maybeboard


This deck is really exciting. While not especially subtle, it is a ton of fun, especially if you like having piles of land in front of you, and then chucking those lands at anything that annoys you.

Some great combos in the deck:

Cycling land + Life from the Loam lets you get as many lands from your graveyard as you want, three at a time. You can cycle the land, dredge up Loam, and cast it to pull the cycling land back out. Play the rest or discard them to Borborygmos Enraged.

Abundance + Borborygmos Enraged + Snake Umbra : Discard a land, ping your opponent. The Umbra lets you draw, and Abundance lets you pick to find a land. Lather, rinse, repeat. Just don't run out of lands.

Burgeoning + Storm Cauldron means that you should be able to drop two lands on each opponent's turn. This pretty much negates the drawback from Storm Cauldronfor you.

Crucible of Worlds + Strip Mine . Rude.

Crucible of Worlds + Exploration + Glacial Chasm Play Glacial Chasm during your second main phase. Let it die instead of paying the upkeep cost, then replay both lands from your graveyard with Crucible of Worlds and Exploration during your second main phase. Repeat as necessary. You can attack but only take damage on your turn.

Borborygmos Enraged + Scroll Rack : Before you attack, use Scroll Rack to put the lands from your hand on top of your library. That way, when Borbor's damage trigger goes off, you know you'll get back those lands.

Some of the more important cards here are:

Creeping Renaissance and Praetor's Council let you pull all those lands back from your graveyard to end the game.

Illusionist's Bracers, Basilisk Collar, and Grafted Exoskeleton: For when 3 regular damage just isn't enough from a land.

Storm Cauldron: Sometimes you just need those lands back in your hand to end the game. This helps. It also destroys every opponent's game plan. Be cautious about when to play this card, as if you drop it too early it can really hurt you.

Kessig Wolf Run. Game over. Don't be cautious about playing this card. 21 commander damage for the win! Alternately, use it with Inkmoth Nexus for a straight-up land kill.

Aggressive Mining is a little bit of a dangerous play. Keep in mind that you can activate its ability on your opponent's turns, so in a 4-player game, you can draw nine cards per turn. Don't play it too early and this will win you games. jUst remember that ramp spells still work.

I've also got a few land destruction cards because a few of my friends' decks are 5-color and I want to mess with that. Let me know if you think it's worth it or not.

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Updates Add

Just took this in a different direction… ended up adding Titania, Protector of Argothfoil, a couple of fetches, Boundless Realms, and Dust Bowl. All the 5/3s made me switch Wildfire for Decree of Annihilation, and Gamble is good. I also cut Basilisk Collar for Gratuitous Violencefoil and added graveyard and artifact/enchantment hate in the form of Scavenging Ooze and Reclamation Sage. Any thoughts? Zer0w, SolelyUbiquitous, hostofsmallpox, come forth!

Comments

Date added 10 years
Last updated 9 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

36 - 0 Rares

22 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.41
Tokens Beast 3/3 G, Beast 4/4 G, Elemental 5/3 G, Plant 0/1 G
Folders EDH Decks, i likee
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