War on Zendikar

Standard Goody

SCORE: 82 | 89 COMMENTS | 19346 VIEWS | IN 48 FOLDERS


Goody says... #1

Yes, it can outrun that deck. I'm not interested in splashing red, the main reason I'm splashing blue is to make my mana better by being able to fetch black sources with white fetchlands and white sources with black fetchlands.

February 13, 2016 10:42 p.m.

NotSquishedYet says... #2

My apologies about the suggestion to splash red, then. Really, the main reason was that the list's good enough I can hardly think of improvements - please, take it as a compliment. Mind if I ask what the testing was like against it? (Sorry for doubting, but nobody seems to know the synergies it works on and it's kinda hard to play.)

February 13, 2016 10:46 p.m.

Goody says... #3

I didn't playtest much, but a sampling of the hands showed me the main issues with that deck, which are issues that my deck can prey upon.

The biggest one IMO is the manabase - with only 4 dual lands the chances of getting color screwed are huge, especially considering the color requirements of the deck (1-drops of each color, tricolor cards, double black and double red). Aggressive decks punish stumbling on mana.

Another issue is that most of the creatures have very weak stats (why is Keeper of the Lens in there anyway?), and the enchantments don't do anything without creatures in play. This means that the deck would almost never be able to come back from a losing board state, because the creatures don't hold their own and the enchantments mostly only help if you're already winning.

If the deck gets perfect mana and a good combination of its important cards, then it can get out of control quickly with tokens and pumps, but that's what they call magical christmas land.

February 14, 2016 1:52 a.m.

NotSquishedYet says... #4

Ah. That would explain your assumptions about it.

The manabase is as it is because of a $5 budget required by the creator. In hundreds of games I have personally played against them, the chances of being mana screwed are minimal. One in 10 games, at the absolute maximum.

Your main issue is seeing it as a weak, linear aggro deck. That is wrong. It's closer to Modern Infect, if it had the speed and size of dedicated Affinity. There are countless synergies that easily win on their own.

The deck, to be perfectly honest, doesn't give a damn about a losing board state because you're usually dead by the time you can dent it. It rarely blocks, or needs to block. The enchantments are not a win-more to a winning board state; they ARE the wincons of the deck.

It also doesn't give a damn about the card combinations and mana. It can practically win in one color because it has options in every color, and getting another color is winning more. Your magical christmas land is 19 out of 20 games, because any card and every card's brother has the synergy to pull lethal.

The most brutal play, the real magical christmas land, results in swinging for 50 before turn 5. It's happened to me three times.

Please, playtest it. If that doesn't happen at least once you're doing it wrong. To answer your question about Keeper of the Lens, it's a solid 1/2 with an ability that screws over two pro tour decks that can be played for 1 mana of any color. It usually ends up being a combo piece that hits for a minimum of 8.

February 14, 2016 2:29 a.m.

Goody says... #5

What happens if your opening hand is forge, plains, mountain, drana, bloodsoaked, sarkhan, ascendancy? If you keep, you lose likely without playing a spell. So you mulligan into swamp, plains, keeper of the lens, chandra, ascendancy, valor in akros. You could keep and hope to draw a mountain for your extremely weak ascendancy, or mulligan into swamp, forge, plains, mountain, bloodsoaked champion... at least you have perfect mana, right?

The chance of having dead cards in your hand simply because they're the wrong color is a death sentence to most decks, especially a synergy-driven deck. An aggressive deck like mine could kill the deck before it gets its engines online if it stumbles like that.

February 14, 2016 2:39 a.m.

NotSquishedYet says... #6

Indeed, if that happens. It did, in one out of 15 games in the Modern tournament. That's pretty average for it. It's far more aggressive than this one, because of the extremely fast setup. Your Arashin Foremost playset is arguably the best arrangement of cards in the deck... Aaand he sideboards in Ankle Shanker. You almost certainly lose. You have 2 cards against the deck in general, both in your sideboard. He plays Drana, and you have one turn to stabilize. If you don't, you have between 1 and 4 turns to win unless you draw your only Murderous Cut.

February 14, 2016 2:44 a.m.

Goody says... #7

Silkwrap, stasis snare and cut all kill drana. Ankle shanker makes it so that I won't block the 2/1s, and then lets me attack the next turn. Why don't you playtest my deck also? Blood chin rager and arashin foremost are the most important warriors in the deck, but a sprinkle of removal is generally a good idea. The best hands for my deck have 2-3 lands (careful with the color requirements, double white is important) and either a 1drop or 2drop.

February 14, 2016 2:55 a.m.

NotSquishedYet says... #8

I would like to. I will try to, tomorrow night, when I have the time. Can you consistently win before turn 6, assuming your opponent uses Crackling Doom early on to hit your best creature?

February 14, 2016 2:57 a.m.

Goody says... #9

I'd say so, but it's not so much about "what turn can I win on" as it is about "how quickly can I gain board control and finish off the opponent".

If this was a combo deck that didn't really care about what its opponent was doing, then it would win on turn 4 very often, as there are many different lines of play and combinations of cards that allow the deck to do that. Unfortunately this is a creature based deck that relies on getting past blockers and outpacing the opponent's removal.

If the opponent plays creatures and I kill them, I can't also play out more creatures during that same turn, thus slowing me down. If the opponents plays a removal spell on my creature, I get in less total damage that turn.

With that said, the deck's goal is to end the game quickly, so if the game goes long I am at a disadvantage. If I've dealt enough damage early there's various ways to finish them off, but it's more difficult than getting a good curve of creatures and finishing with a 4-drop or more chiefs of the edge or double strikers.

February 14, 2016 3:10 a.m.

Your second paragraph just explained my point rather well. The combo pieces are just a little less obvious than a turn 1 Griselbrand with haste and multiple combat steps, supported by free counterspells.

February 14, 2016 3:13 a.m.

Goody says... #11

The combo pieces you speak of have to get past blockers and survive, something that the deck does not seem to support very well - unless I'm missing something. To me it seems the best way to make them live through combat is to have ascendancy and valor in akros in play at the same time, which only happens turn 4 at best with only 2 copies of valor in the deck.

February 14, 2016 3:26 a.m.

You might be missing something... :/ Drana's first strike makes every creature bigger before they hit or get hit, usually. Ascendancy allows for going wide, and the sheer number of cheap creatures let it quickly replenish board state and combo off. Bloodsoaked Champion usually brings itself back, so blocking it does nothing against his board state. Hard hitting fliers are common ways around it, providing four turn clocks with zero support, and often one turn wins with support. With Zulaport Cutthroat, even killing creatures dents you. Worst case, he provides some unfavorable attacking for a few turns, then swings with Hordechief out to massively unbalance life totals, hitting for remote damage with Impact Tremors and evasive threats like the Goblin Glory-Chasers.

February 14, 2016 3:40 a.m.

It's really an unconventional deck, somewhat ignoring late game board state and gaining power primarily through its assumption of and well-supported focus on being able to win faster, whether the creatures are lost by doing so or not.

February 14, 2016 3:42 a.m.

Goody says... #14

I salute thee, Chief of the Edge.

March 31, 2016 10:34 p.m.

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