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B/W Warrior Weenies, now with Exert! The deck is very young and pretty untested, so all feedback is very welcome, especially on the sideboard :)A few notes:

The main gameplan here is simply to kill the opponent very quickly, through playing many cheap creatures that benefit from global buffs, and a few creatures that can grow to large proportions by themselves. The deck also packs a few tricks and removal, as well as resilient creatures, to help win when turning dudes sideways isn't enough.

Champion of the Parish and Thalia's Lieutenant are not warriors, but they are too powerful not to include, as all the best warriors are humans anyway. Lieutenant in particular gets us to a satisfactory anthem density, and with Aether Vial out can even act as a combat trick.

On that note, Herald of Dromoka is primarily here to let my exert creatures, particularly Glory-Bound Initiate, attack every turn. It also helps race other aggressive decks by letting us swing out and still have blockers. I feel that Glory-Bound Initiate is needed to give the deck a high enough density of modern quality creatures, and vigilance makes it really good.

Having a playset of Mutavault makes the manabase a bit shakier, making it tougher to include cards with multiple colored symbols. Aether Vial alleviates this somewhat in the case of creatures, but not noncreature spells, so noncreature spells with double colored symbols need to be used sparingly, and should be very powerful to justify inclusion. The other option of course is to remove the Mutavaults, but they help me close out quicker, play around board wipes, and add threats to the board even when I'm drawing too many lands, so I think they're worth inclusion for the time being.

You may ask what the reasons are to play this over other, similar tribal decks. We have three advantages over all (or nearly all) similar decks. Firstly is the potentially large lifegain from Glory-Bound Initiate. Second is Arashin Foremost, which helps make up for our relatively weak lords (compared to other decks in the format) to steal games out of nowhere. Third, and I think most importantly, is Herald of Dromoka . No other tribal deck I am aware of has access to board-wide vigilance, and this lets us very effectively race other aggro decks.

As for specific comparisons: Vs. mono white humans, we have a much higher density of quality threats and anthem abilities. We also have more resilient threats, and the ability to play creatures with Aether Vial during the opponent's turn, giving us much more flexibility to fight through removal. Vs. Merfolk, we get to run actual hard removal and more potent sideboard hate, and we're probably faster (though the board-wide unblockable and access to counterspells are certainly missed). Vs. 3-5 color slivers, they have better protection against spot removal, but we have a much more consistent, less painful manabase, and have an easier time casting noncreature spells thanks to decreased reliance on lands like Cavern of Souls. Vs Goblins, they are faster, and have more reach through burn, but have much weaker individual creatures and less resilient threats, and no Aether Vial to flash creatures in the opponent's turn. They will rarely be able to recover from a board wipe. The closest comparison is to 3-5 color humans. These decks could potentially rival us in speed, depending on the build, and have access to more card draw and resilient threats, while maintaining access to removal and potent sideboard cards. However, our manabase is more consistent, and we deal way less damage to ourselves.

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Strong showing for this deck's first night out. I'll report what I remember.

Rd 1 - 2-0 vs GW Tron

Won the die roll for the only time of the night and got to be on the play. Not much to say here- he never got a turn 3 or even turn 4 Tron, and I was way too fast for him to stop me. Arashin Foremost helped a lot with that.

Rd 2 - 2-0 vs Affinity

Game 1 I mull to six and keep an awkward hand with no threats except Herald of Dromoka, but it also has Path to Exile and Always Watching. I mostly flood out, but get some Mutavaults, which are actually excellent as they give me a creature that can attack through his Etched Champion, and then come back and block it thanks to double vigilance. Path to Exile on his Master of Etherium seals the deal. Game 2 I keep a much more reasonable hand, and his has no real threats besides two Arcbound Ravager. Arashin Foremost seals the deal.

Rd 3 - 2-1 vs GB Elves

Game 1 is very close. We both build rather large board states backed with multiple anthems. He casts two Collected Company in one turn, and hits a Shaman of the Pack for a load of damage, but otherwise just gets a lot of blockers. At this point Herald of Dromoka steals the game, allowing me to swing out and still keep blockers for the backswing, and letting me gain life with Glory-Bound Initiate each turn. Game 2 he gets an insane draw of triple Elvish Archdruid, two Collected Company, and two Chord of Calling. I have no removal, and die to a massive Shaman of the Pack before I mount much of an offense. Game 3 is almost the reverse. I open Champion of the Parish into Champion of the Parish into Thalia's Lieutenant, Path to Exile a blocker to save a Champion, Path to Exile his Elvish Archdruid, second Thalia's Lieutenant to seal the deal.

Rd 4 - 2-1 vs Grixis Control

Game 1 he gets stuck on two lands despite repeated Jace, Vryn's Prodigy  Flip activations. Mardu Woe-Reaper delays it flipping and Tasigur, the Golden Fang being cast, and a surprise Chief of the Edge put down during combat lets a Mutavault boosted with Arashin Foremost trade with Tasigur when it is finally cast. He dies with two lands in play and 3 Kolaghan's Command in hand. Game two goes worse. He's able to stabilize with a Tasigur before I get much damage in, and flips Jace. I manage to kill Jace with a surprise Arashin Foremost off Aether Vial letting Mardu Woe-Reaper get in for enough damage, and later kill the Tasigur with the same method from game 1, this time using two Vials to flash in Chief of the Edge and Arashin Foremost at the same time. He proceeds to play another Jace the next turn, flip it, cast Damnation from his graveyard, and cast a second Tasigur for defense. I'm unable to recover. Game 3 I'm on the play. I open with Bloodsoaked Champion, and it dies immediately. Despite playing 1-2 creatures each turn, he's able to cast enough cheap removal to stop me from attacking to get it back. After 4 turns and 4 removals, he runs out of gas, and my last creature, an Arashin Foremost, gets the first hit in of the game, and the Champion returns. After this, I go on to draw more threats, where he draws primarily land. An awkward Rise / Fall to bounce the Foremost almost saves him, but he's forced to also give me a Thalia's Lieutenant from the graveyard, and I'm able to kill him the next turn anyway. Notably, this was the only match in which I saw Devoted Crop-Mate, but it just acted as a lightning rod, eating a Terminate immediately.

All in all I'm very pleased with the deck. Herald of Dromoka, Bloodsoaked Champion, and Arashin Foremost were all backbreaking cards that won multiple games for me. Mardu Woe-Reaper was so-so, at times being totally outclassed, but it's ability to block unlike the Champion, as well as incidental graveyard hate and lifegain, were relevant at other times. Always Watching was frequently sent to the sideboard, but in certain matchups having vigilance was crucial, so I want to keep it for now. Thalia's Lieutenant and Champion of the Parish, though not Warriors, still stood out due to their high individual power level and helped make up the backbone of the deck, and they aren't going anywhere. Glory-Bound Initiate was not outstanding, however I only saw it twice, and in one game it did help save me against an onslaught of Elves, so for now I want to stick with the full playset. However, while I'm happy with the mainboard, the sideboard could use some work. More than once I found myself wanting more removal, Stony Silence would have been prudent as there were several Tron players in addition to the Affinity player, and I found I was very weak to board wipes, moreso than I expected. I may include more Burrenton Forge-Tender, or perhaps swap them for some Selfless Spirit, as cards like Damnation and Wrath of God were at least as prevalent as red wipes like Anger of the Gods, if not more so. It's also much more common for me to have an Aether Vial on two counters than on one, for the surprise save.

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Top Ranked
  • Achieved #23 position overall 7 years ago
Date added 8 years
Last updated 7 years
Legality

This deck is Modern legal.

Rarity (main - side)

1 - 3 Mythic Rares

42 - 8 Rares

10 - 3 Uncommons

3 - 1 Commons

Cards 60
Avg. CMC 1.69
Folders 2. Modern, thinking about buying, Other decks, modern competitive ideas, Modern inspiration, cool decks, Decks to Build, cool decks
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