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This is my Karador deck, just thought I'd share with other people as well as put it online to be rebuilt someday.

It's worked for me very well, and I've found it to be extremely dirty. Pretty well every game starts me off with some combo of Dredge, ability to discard creatures, or reanimation spells, plus lot's of land finding so that I can build up a very healthy graveyard before I even have to cast Karador.

I've barely ever played a game without getting a dredge outlet, which I normally use blindly for a few consecutive turns, until I get enough creatures in there to cast Karador and preferably a Golgari Thug or Eternal Witness to grab some useful cards and creature back.

Mid to late game I make excessive use of boardwipes, particularly in combination with Dauntless Escort and Eternal Witness anywhere between the graveyard, battlefield, and my hand, allowing me to recast such wipes every couple of turns and also make my own creatures indestructible. I also keep artifacts and enchantments to a minimum. Similarly I'll potentially go into more targeted recurring-removal with Necrotic Sliver and Archon of Justice (having Karador out with an Archon and a sac outlet has caused people to scoop on the spot)

The main "floating" spots in this deck are Cunning Lethemancer and Mesmeric Orb, in case you want to suggest subs. Lethemancer is nice for ditching creatures and punishing the opponent, while Orb is similarly good but on a bigger scale. Both (particularly the orb) get a little crazy though and have the most potential to make me discard/mill too quickly.

All in all though this has been a very powerful deck and at the very least always makes for a good game.

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Date added 12 years
Last updated 10 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

33 - 0 Rares

28 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 4.46
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