This is one one the decks that I have spent the most time on, Warp World is one of my most favorite cards to play. So when I started to build this deck I try to think of how I can abuse or manipulate the game. At first it was built to have fun and win every once and a while. But as cards have come out the deck has started to get faster and faster but I feel like I hold back sometime when I play the deck.

I have try to keep "Infinte Combos" out of the deck, but in some groups of players I have to put them back in the deck.

The earliest I have played Warp World is turn 3 with 13 permanent's on board.

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Date added 7 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

17 - 0 Mythic Rares

53 - 0 Rares

10 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 4.15
Tokens Beast 3/3 G, Beast 4/4 G, City's Blessing, Clue, Copy Clone, Dragon Spirit 5/5 R, Elephant 3-3 G, Food, Goblin 1/1 R, Human 2/2 G, Icy Manalith, Insect 1/1 G, Myr 1/1 C, Plant 0/1 G, Treasure, Wolf 2/2 G, Zombie 2/2 B
Folders Edh's, Inspiration
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