10/04/2020 -
Summoner's Pact, -
Negate, -
Edric, Spymaster of Trest, -
Null Rod, -
Counterspell, -
Druids' Repository, +
Ad Nauseam, +
Lotus Petal, +
Vexing Shusher, +
Deflecting Swat, +
Drannith Magistrate, +
Fierce Guardianship. Some
major changes this time around to both the list and the primer. It's possible that after more testing a few of these specific swaps will end up shifting around for other cards still in the deck. You can at least feel confident in picking up the new cards listed even if the exact swaps end up changing.
Note that I've added a section to the primer on Ad Nauseam specifically so I won't go into it again here. Lotus Petal is in to bolster that line while also being good early acceleration for Najeela or Najeela + the ability to hold up 1 mana interaction. I've chosen to cut Null Rod to reduce anti-synergy with Dockside Extortionist and our fast mana on Naus lines but it can definitely still be included as a meta call. Vexing Shusher is an incredibly powerful tool to have as the meta gets increasingly grindy and counterspell-focused in response to the rise of Oracle Hulk. It also lets us turn excess creature tutors into protection.
The three new cards from Ikoria and Commander 2020 are in many respects no-brainers for us: the two from C20 are powerful free spells if you control your commander (and we want to cast Najeela on t2 every game if possible) that let us tap out more regularly while still representing interaction. Deflecting Swat in particular can be a powerful answer to removal as well as counterspells with applications against both Abrupt Decay as well as Dovin's Veto. Drannith Magistrate is a new white cEDH staple that can lock people out of casting their commanders if it comes down early enough (which helps keep the board clear for Najeela!) while also hosing a number of win-cons and value engines like Kess, Dissident Mage, Yawgmoth's Will, Underworld Breach, Food Chain, Isochron Scepter, Elsha of the Infinite, etc. It even has 3 toughness to survive Pyroclasm or block Tymna the Weaver forever. Summoner's Pact is gone because it is our narrowest and trickiest tutor to time effectively. Counterspell has been cut mainly for mana-base considerations over a card like Delay (this may be wrong) while Negate has also been cut due to it being one of our weaker counterspells (this may also be wrong). As mentioned earlier, the exact swaps are still subject to change following more testing and you will definitely want to adjust them according to your specific meta.
01/09/2020 -Swords to Plowshares, -Nature's Claim, -Jace, Wielder of Mysteries, +Drown in the Loch, +Red Elemental Blast, +Thassa's Oracle. Our buddy Jace just got seriously powered up. Unfortunately, this represents an even bigger upgrade to Hulk strategies. As a preliminary update, this is meant to improve our game into Oracle/Fish Hulk while also cleaning up our own backup line. I might make more significant changes as soon an I manage to get in more testing. Note that Grafdigger's Cage is relatively ineffective against this new breed of Hulk due to their ability to seamlessly pivot to manual Consultation lines.
13/10/2019 -Fyndhorn Elves, +Oakhame Adversary. The madmen at WotC printed a second warrior Dark Confidant--praise Grob! Given how dominant Thrasios, Tymna and mana dorks are in the format right now it is extremely safe to assume that Oakhame Adversary (Grob) will basically always come down for only 2 mana. Following that, he has an impressive statline that attacks through anything or blocks and kills anything thanks to deathtouch. He draws a card every time he connects and will also spew out an extra warrior as super sweet incidental upside for Najeela specifically. A slam dunk.
Cutting a mana dork hurts but is not without reason. Probabilities computed from the hypergeometric and bimodal probability distributions suggest that trimming one mana dork shouldn't dramatically hurt our ability to start every game with a t1 ramp piece while simultaneously increasing the probability we start with exactly one by a small margin. In testing, I haven't yet noticed a tremendous difference. That said, I'll be continuing to monitor how I feel about the swap and may end up cutting a card with relatively minor utility such as Noxious Revival instead if I feel like I want the extra dork.
Finally, some quick notes about the sideboard. First of all, the GSZ package hasn't really jelled with me. I'm leaving the package there for the time being as I'm still interested in hearing other peoples' experiences with it. Secondly, Drown in the Loch is a neat new card that seems really powerful on paper but has a bit of antisynergy with Rest in Peace. Additionally, I do have concerns about its early-game applicability. It's powerful enough that I want to try it out so it may make it into the mainboard at some point in the future if I find it as impressive in practice as it seems on paper.
15/08/2019 -Lotus Petal, -Tymna the Weaver, +Dockside Extortionist, +Rhystic Study. got a (unfortunately not shiny) new toy in C19. If you haven't seen Dockside Extortionist in action yet, do yourself a favor and give the card a whirl. It's bonkers. While Najeela isn't the type of deck to necessarily want a huge burst of mana, Extortionist offers too much to not try out; I can see a lot of lines starting off with this exciting new ritual. Lotus Petal has always been the lowest value piece of acceleration and shouldn't really hurt too much to cut.
More interestingly, I've recently been testing with Tymna cut for Rhystic Study. While Tymna is arguably a more consistent source of burst card advantage, it has historically been a little tough to play her out and hold up interaction at the same time due to being in double splash colours. Rhystic Study is a little less consistent as a draw engine but is substantially easier to cast, increases our blue card density for Force of Will, taxes opponents at minimum and is a decent soft hate piece against decks like Food Chain First Sliver. Additionally, having it in play instead of Tymna reduces the impact of potential board wipes. All-in-all, I've been happy with the change.
Finally, you may notice a more dramatic change to the list: I've added a Sideboard! This small selection of cards is intended to give you all a better idea of what ideas I'm currently testing and what could potentially make its way into the list in future revisions. More data is always better so if you feel like testing things with me I'm always happy to hear your impressions of some more experimental cards.
14/07/2019 -Narset's Reversal, +Veil of Summer. M20 didn't give us a whole lot in the way of playable cards for cEDH but Veil of Summer in particular is one I really want to test. Potentially drawing a card on a pseudo-Silence effect that can also protect our stuff from Abrupt Decay is a lot of upside. Narset's Reversal has done some crazy things for me but is clearly one of the most flex slots in the list. This will be taking its place for the time being.
17/06/2019 -Yavimaya Coast, +Waterlogged Grove. New Canopy lands! Waterlogged Grove is an easy replacement for Yavimaya Coast considering we don't lean too heavily on our life total. A bit of extra flood insurance/possible protection for Jace lines is always appreciated. Fiery Islet is also on my radar but I am a little hesitant to go down too low on fetchable duals so don't expect the addition of a ton of these lands.
Force of Vigor, Collector Ouphe, Green Sun's Zenith are now in the Maybeboard. The new green Force is a fantastic tech choice for Blood Moon heavy metas. Collector Ouphe can be a replacement for Null Rod if you want that effect on a stick but, more importantly, I am now considering a small Green Sun's Zenith package that includes Ouphe, Vexing Shusher, Derevi and Edric. There are some not-insignificant downsides to GSZ. Notably, 4 mana for Derevi lines can often mean we don't get to weave in as many protection spells and the inclusion of two tutors that pull straight from the deck (the other is Eldritch Evolution) makes Grafdigger's Cage and Containment Priest less free as tech choices. I haven't included it in the primer list as it's still very theoretical at this point. If you get a chance to test the package, let me know what you think.
30/04/2019 -Spell Pierce, -Laboratory Maniac, -Horizon Canopy, +Narset's Reversal, +Jace, Wielder of Mysteries, +Hallowed Fountain. War of the Spark has been exceptionally kind to us and the cEDH community at large. While Spell Pierce can often be great, it quickly loses value in grindy games. The fact that the meta has gotten more interactive as of late has me wanting to try something with more potential impact in its spot and Narset's Reversal definitely fits the bill. New Jace, while mana intensive, vastly improves our backup Laboratory Maniac line by turning it into a true 2-card win-con with a forbidden tutor (instead of needing a cantrip or other draw effect). As a side benefit, he's another thing to do to generate value in games where everybody's resources get depleted. All things considered, I still generally expect him to be in exile more often than in play (much like Lab Man before him).
Finally, goodbye Horizon Canopy. We barely knew you. Removing Lab Man (and thus the need for random draw effects) and increasing our blue mana requirements has me wanting additional blue mana fixing without compromising too much in our ability to generate other colours. I am also currently testing a swap of Gaea's Cradle for Forbidden Orchard in order to bolster the deck's ability to fix colours even further. This change is still in testing and thus is not reflected in the primer list. Expect another update sometime in the very near future as I continue to put all these new additions to the test.
4/2/2019 -Forest, -Natural State, +Dovin's Veto, +Horizon Canopy. Dovin's Veto is a fantastic new addition while Natural State has always been kind of medium. Horizon Canopy comes in over a basic forest to bolster our white mana fixing while also providing some extra flood insurance and a bit of synergy with the backup Lab Man plan. These changes are speculative until War of the Spark comes out and I get to do thorough testing. This does make the deck slightly weaker to Blood Moon but we still have the option of countering it on the way down or just beating our opponents down with it in play. An early mana dork can still give us some outs to removing it as well.
2/10/2019: -Hallowed Fountain, -Evasive Action, +Laboratory Maniac, +Gitaxian Probe. Experimenting with Lab Man + forbidden tutor (i.e. Tainted Pact/Demonic Consultation) as an alternate win-con again. It is extremely low opportunity cost to run, works through just about any stax piece and even opens up some new, fast all-in lines for racing pods. Previously I found Lab Man unnecessary (and may again come to the same conclusion with further testing) but given that Najeela has become far more established and understood since then, I think it's worth retrying some older ideas.
19/11/2018: -Mana Leak, +Evasive Action. This one looks weird, but hear me out. Preliminary testing with Evasive Action has suggested it is equivalent to Mana Leak over 90% of the time in the early game. Mana Leak has always been underplayed due to how it's efficacy falls off in the late-game. Evasive Action has potential to maintain its effectiveness in longer games while still being as effective early on. It requires additional care while fetching, but this has always been an important skill to develop while playing Najeela. It's critical to always be cognizant of what colors of mana our lands can produce for Nature's Will lines and we often want the entire Domain (or at least 3-4 of the 5 land types) in duals anyway. As an experimental include, the card has thus far held up way better than initially expected. NOTE: You will want as much of the fetch+shock+ABUR dual manabase as possible to maximize its consistency. Run Mana Leak or another good card instead if you don't have access to these cards.
17/10/2018: -Into the Roil, +Mana Leak. The addition of Assassin's Trophy as another super-versatile removal spell has led me to reconsider the deck's removal/counterspell ratio. Mana Leak is the next best piece of permission in cEDH and arguably underplayed.
10/05/2018: -Abrade, +Assassin's Trophy. Guilds of Ravnica is finally upon us! Assassin's Trophy is an incredibly versatile removal spell that will definitely see a ton of play in cEDH. Blowing up a The Tabernacle at Pendrell Vale should be satisfying.
9/02/2018: -Skullclamp, +Zealous Persecution. Clamp has proven to be either busted or utterly useless. Very "feast or famine" and I don't particularly like such situationally good cards. Zealous Persecution is also situational but the floor seems higher given that everybody is playing green with mana dorks these days. While those blockers only occasionally prove problematic in my experience, wiping opponents' dork mana can be very strong.
Don't forget that the card actually represents a +2 power/toughness swing in our favor which means that a warrior token can gobble up an attacking Tymna the Weaver without trading. The card can have a very high "gotcha" factor if you make otherwise poor attacks into opponents with blockers up.
8/31/2018: -Meltdown, +Natural State. Meltdown hasn't impressed me that much and I'd prefer to have another instant speed response to artifact combo pieces/stax. Natural State is also much stronger in the face of Blood Moon--which I've been seeing a lot more of locally as people wise up to its effectiveness against "the 5c deck."
8/22/2018: -Steam Vents, +Hallowed Fountain. White is a more significant splash than red, even if we technically need red mana early to cast Najeela. A very small change but worth testing.
8/20/2018: Testing Meltdown, Skullclamp