Resolve a copy or two of Waste Not then cascade into Wheel of Fate and other wheel spells until you either mill the opponent out, cast Ribbons for lethal, hardcast Emmy/Ulamog, or build an army of 2/2 zombies. It's a combo deck that plays out somewhat like Storm/AdNauseam, but with its own unique flavor owing to the non-deterministic nature of both the wheel and cascade effects.

Card Choices:

Waste Not - The cornerstone and engine of the deck; provided enough mana efficient mass discard spells all three effects are quite good. The fact that all of the deck's cascade spells can hit it is both a blessing and a curse - a blessing because we can dig for Waste Not if we don't currently have any in play, a curse because we can sometimes cascade into Waste Not when we really want Wheel of Fate.

Wheel of Fate - The best wheel effect in Modern and also the main reason for the deck to run cascade spells in the first place.

Collective Defiance - A very flexible card, providing a wheel effect, early-game removal, and also a little reach for the occasional corner case. Getting to wheel the opponent while keeping all our other resources in hand is very helpful in setting up a string of wheels. The worst part about the card is that the strict RR in the manacost is hard to cast mid-combo with all the BB generated by Waste Not, but SSG can often get us there provided we managed to keep a red land untapped.

Dark Deal - The most synergistic wheel effect we have. The fact that it can be cast purely with B mana from Waste Not is what allows the deck to chain wheel effects reliably.

Violent Outburst - Our favorite cascade spell despite RG being hard to cast mid-combo. The ability to play at instant speed on the opponent's end step (into Wheel of Fate) is often the best way to refill an opponent's hand and set up a strong combo turn on our next main phase. Casting this with another wheel on the stack is also very good.

Demonic Dread - Our second-favorite cascade spell. The targeting restriction and sorcery speed can sometimes make this card flop, but the being able to cast most of the manacost with B mana is very useful mid-combo.

Yahenni's Expertise - This card is extremely flexible in the deck. The -3/-3 is very good at clearing an opponent's early threats and helping us stabilize. More importantly, however, the ability to cast any <3cmc spell from hand is very useful for chaining our cascade spells (or Wheel of Fate) when we're comboing purely off of B mana from Waste Not.

Kari Zev's Expertise - The 1x include is being tested as a way to go off on turn-3 when Wheel of Fate is stuck in hand. The inability to be cast of B mana s a bit of a liability, however, so it may just be better to run the 4th Yahenni.

Throes of Chaos - A great addition from Modern Horizons, Throes of Chaos offers the deck it's most mana-flexible cascade spell (albeit at 4cmc) while also offering graveyard recursion for further redundancy. While there are a handful of 3cmc dud hits (SSG, Dismember, etc.) the deck is much more likely to cascade into gas (or at least cascade into a spell that cascades into gas).

Bloodbraid Elf - This card was originally cascade spells number 9-X before the printing of Throes of Chaos gave us an easier and more flexible 4cmc cascade spell. The hastey body might still be relevant in some matchups, possibly including being SB tech against graveyard hate.

Dismember - The only "1cmc" removal we can reasonably play in the cascade deck. Sometimes hitting it off of Bloodbraid is a fizzle, but having usable removal is usually worth it. Hardcasting for 3cmc when we have a glut of Waste Not mana is also relevant.

Cut / Ribbons - Early removal and endgame finisher. This card is another key card in the deck. Having earlygame 2cmc removal that can't be cascaded into is very relevant, and the ability to win with Waste Not mana via an aftermath Ribbons is just icing on the cake.

Dark Petition - The tutor effect can be very good for keeping the combo going, especially since spell mastery often means it costs effectively 2cmc thanks to the BBB refund.

Mastermind's Acquisition - Another tutor effect I'm testing. No spell mastery refund often makes the card harder to utilize than Dark Petition, but the ability to use the card as a wish effect and pull in sideboard tools seems worth exploring.

Emrakul, the Aeons Torn / Ulamog, the Infinite Gyre - The shuffle effects. These are what allow us to combo off without decking ourselves. The 1/1 split is there to stop a single Surgical Extraction or similar card from disrupting us entirely, but it's also useful because sometimes hardcasting Ulamog off Waste Not mana is just significantly easier than hardcasting Emmy.

Suggestions

Updates Add

I finally got around to updating the decklist, and long story short, the card Throes of Chaos from the Modern Horizons set was a great addition to the deck, warranting a full playset worth of slots (wresting them from BBE and Demonic Dread).

Comments

Revision 4 See all

(3 years ago)

+1 Dark Deal main
+1 Demonic Dread main
-1 Kari Zev's Expertise main
-1 Simian Spirit Guide main
Date added 6 years
Last updated 3 years
Legality

This deck is not Modern legal.

Rarity (main - side)

2 - 0 Mythic Rares

36 - 0 Rares

9 - 0 Uncommons

7 - 0 Commons

Cards 60
Avg. CMC 3.85
Tokens Zombie 2/2 B
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