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A WBR Trading post deck. I figured, since I'm not going to play it in standard, that it should atleast have some kind of success. Please credit me for this deck, it took a while to build. It's weak to Infect. Post-SB it just destroys the other control decks. Enjoy.

how it works: Like reanimator, we like throwing shit into the graveyard. There is a card that really likes card in the graveyard, and that is trading post. Trading post is good because it allows us to do a bajillion things. Need 4 life? Put lingering souls into the graveyard. Want to bring back a wurmcoil? Sac a wurmcoil. Graveyard getting destroyed, sac your trading post, bring back your wurmcoil to your hand. Really need to reach some field whipe? Why not sac something with trading post? Want to win with 2/3 Goat tokens? Why not trading post? Want to win with unburial rights + elesh norn? Why not Trading post? Want to bring a trading post back to your hand because you know you're about to win? Why not trading post?

So basically, you throw crap into your grave, hit your land drops, get to 5 land. turn 4 reanimate, turn 5, trading post. It's a really good deck, easy to play. Most importantly, it wins in nearly every single matchup. R/G aggro hates board whipe. Mono-Black doesn't like more than one creature (lingering souls, shrine of loyal legions), Naya doesn't like you board-whiping. Delver doesn't like you board whiping. Infect hates elesh norn and whip flare (though, due to ichorclaw myr, I'd say infect is a bad matchup)

Matchup analysis:

Control (of any type): Extremely favorable. You are the Beatdown. Put in Shrine of Loyal Legions for bonus points! Trading Post: Even. You are usually the beatdown. It really comes down to who gets wurmcoil out first. In my experience, this deck usually does. Extra help in this matchup is shrine of loyal legions and more artifact hate. Delver: favorable. You are the control. Side in some more whipflares, those are helpful. R/G Aggro: Favorable. You are the control. Field-whipe them until they run out of tempo. Get your trading post and your wurmcoil out. The great part about wurmcoil, is that it doesn't care about field whipe, you just get more creatures. So if they have lethal, throw down that DoJ! Naya Pod: Slightly favorable. You are the control. For the love of god, make sure acidic slime doesn't get out. Destroy pod and 4 drops at all cost. Zombies: Favorable. You are the control/combo thing. Get Elesh-norn out, you kinda win. By kinda, I mean you definitely win. Turbo-Fog: unfavorable. We deal damage with creatures. I've kinda given up this matchup. The only real way to increase chances of winning is to crack a shrine of loyal legions and destroy their rites of flourishing. Esper friends and Variants: Extremely Favorable. You are the win-deck. Infect: Unfavorable. Hope they play ichor-claw myr, no inkmoth, and you get to turn 4 with elesh norn and unburial rights in your GY.

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Date added 12 years
Last updated 12 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 0 Mythic Rares

23 - 5 Rares

15 - 6 Uncommons

6 - 2 Commons

Cards 60
Avg. CMC 3.51
Tokens Goat 0/1 W, Phyrexian Myr 1/1 C, Spirit 1/1 W, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
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