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Hello all! After playtesting my werewolves for about a year, I've put together what I believe to be the best deck build for them (minus 4 Aether Vials). The Collected Companys really help.

So basically my whole deck consists of creatures, and spells I can play at instant speed (Collected Company, Moonmist , and Howlpack Resurgence). Moonmist automatically flips my guys, cool. If I need to force flip my guys by not casting spells on my turn, I can still pull off a Collected Company or a Howlpack Resurgence on my opponents turn. For example. My turn 3, I'm stuck at 2 land with a Scorned Villager   and a Collected Company in hand. I pass turn, flip my villager into Moonscarred Werewolf   and cast my Collected Company on my opponents turn. Boom we're in business. Ideally you want three to four land out to be successful, but I've won games on two lands.

Key creatures include Mayor of Avabruck   , Immerwolf , and Geier Reach Bandit   . The mayor, and the wolf are the lords, and the Immerwolf keeps my guys big and nasty. Geier Reach Bandit   is hasty, and flips into Vildin-Pack Alpha  , which allows my guys to enter the field flipped. A Collected Company with Vildin Pack Alpha out into an Immerwolf and a Terror of Kruin Pass   is usually a win.

My Finisher is the previously noted Kruin Outlaw  . The Terror of Kruin Pass   gives all werewolves menace, and he's a double striker. Great with trample.

Scorned Villager   really helps get the Collected Companys out early. As good as it gets for ramping with wolves. However flipped, tapping for two green is pretty sweet.

Village Messenger   heavily outclasses Reckless Waif   and Wolfbitten Captive   as a turn one play. If he flips for your turn 2, you can punish your opponent for the next couple turns because of the menace.

Werewolves can only get so competitive, however they are tons of fun to play and provide plenty of interaction.

Also, I decided not to use Huntmaster of the Fells   in this deck mainly because of his cmc. If I'm paying four mana for anything, it'd better be worth it immediately. Not knocking Huntmaster, just a little slow and a little pricey for my taste. Also you want your guys to stay flipped.

I wanted to keep all my creatures under 4 cmc to prevent dead draws with Collected Company. Also with 30 creatures, I have pretty high chances to get 2 guys out almost every time.

Thoughts on using Lure? I need a consistent way to get my guys in unblocked. Any recommendations would be great.

Also contemplating using the Bow of Nylea for the death touch/trample interaction

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Date added 9 years
Last updated 7 years
Legality

This deck is Modern legal.

Rarity (main - side)

28 - 9 Rares

16 - 4 Uncommons

8 - 2 Commons

Cards 60
Avg. CMC 2.50
Tokens Human 2/2 G, Wolf 2/2 G
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