We will sow these lands with their tears
Commander / EDH*
SCORE: 31 | 69 COMMENTS | 6035 VIEWS | IN 7 FOLDERS
KillTheIslandUser says... #2
Quicksilver I've thought about it a before you posted it, and I keep wanting to. The problem is though, white is a splash color. It's a good card, and it maybe should go in here, but I need as many tutored plains as I can get. I need to start looking up other plains/forests that I can tutor with her for.
May 20, 2015 6:50 p.m.
SwaggyMcSwagglepants says... #3
Correct me if I'm wrong, but I didn't see Ravages of War.
Also, Restore Balance?
May 20, 2015 6:59 p.m.
KillTheIslandUser says... #4
SwaggyMcSwagglepants you would be right on the ravages of war. I don't have one atm lol, and that's 350-400 dollars on one card that I might not use else where. I don't mind spending money on cards, but if I ever dismantle this deck, it's gonna sit around and I won't be touching it again. When I get to that point in winnings, sure I'll get one.
May 20, 2015 7:21 p.m.
KillTheIslandUser says... #5
Restore balance is meh, and it fucks with hands too and creatures. If some one is at 0 creatures..and I have out dorks.. I'm fucked.
May 20, 2015 7:22 p.m.
KillTheIslandUser says... #7
ArcaneEmperor just haven't gotten it yet, and I keep forgetting to. It's on my to do list doe especially after the price drop
May 20, 2015 7:50 p.m.
nicosvobio11 says... #8
I would add Rampaging Baloths. Also Boundless Realms is something to consider.
May 20, 2015 8:10 p.m.
KillTheIslandUser says... #9
Boundless realms is way to slow. for 7 mana I'd rather cast tooth and and nail, or avenger ect ect. Rampaging Baloths was originally thought about in this deck, but Titania, Protector of Argoth made the spot instead. 1 turn faster, and more dmg. a bunch of 5/3's after lands are blown up, over ooh I played a couple lands this turn. They still have mana floating.. wrath.. gg
It's not a bad card, but I'd rather play Lotus Cobra, which I'm thinking of adding as well. Just not sure what to cut exactly yet. Still playing with the deck and adding more shit.
May 21, 2015 2:34 a.m.
KillTheIslandUser says... #11
nicosvobio11 Thanks, and thank you for giving your time for looking over the deck. Much appreciated
May 21, 2015 4:47 p.m.
KillTheIslandUser says... #15
ArcaneEmperor Would be correct.Stoneforge is only in there for skull clamp. It's just a cute idea I'm playing with atm. Knight of the Reliquary will probably take her place, if not her Yeva, Nature's Herald, or Seedborn Muse.
May 21, 2015 5:31 p.m.
KillTheIslandUser says... #16
Reason being is that skull clamp is a huge engine in this deck. It draws me so many cards it's disgusting.
May 21, 2015 5:34 p.m.
demonicpower says... #17
So I don't see a Rampaging Baloths which honestly is kind of surprising. I think it would fit nicely with Karametra's ability.
May 21, 2015 7:44 p.m.
KillTheIslandUser says... #18
demonicpower I blow up lands a bit, and Titania fits the bill better for this deck 5/3's vs 4/4s. I want the dmg after a land wipe. I'm getting much better results with her. The 6 drop slot was hard to fill, and it wasn't worth. If I get rid of birthing pod, (still deciding) I might add it in again. That being said, I stated above as well I have other cards that are a mandatory before that card. It's good synergy, but not as good as Seedborn Muse, or Yeva.
May 21, 2015 7:56 p.m.
No Choke? Also, a Captain Sisay could be good to fetch Elesh Norn / Kamahl / other big lengends.
May 22, 2015 1:06 a.m.
KillTheIslandUser says... #20
Sup, and yeah choke I thought about and still on the fence about. Captain Sisay was actually apart of this deck for a bit, but I cut her for trial run of a certain card. I'd say I have a lot of tutors and draw effects. Just not sure how to get our my land removals quicker.
May 22, 2015 2:55 a.m.
TheAnnihilator says... #21
I don't play this format, but if you're using Stoneforge Mystic, why not just add in Umezawa's Jitte or some other equipment for different options.
May 22, 2015 5:35 p.m.
ABadMagicPlayer100 says... #22
If you really care about Skullclamp for draw, you could consider running Nahiri, the Lithomancer. She can make Kor that get eaten by it when they come into play.
May 22, 2015 5:50 p.m.
HolyFalcon says... #23
On the back of TheAnnihilators idea, add Batterskull.
Thought of Frontier Siege? Good ramp early game, and lets fliers like Avacyn be a removal spell as well as a creature. Also, if you need more dorks, Rattleclaw Mystic could probably work.
May 22, 2015 5:53 p.m.
KillTheIslandUser says... #24
You have a point there, and jitte is an amazing card. I'll def think about it. It has many uses and utility, and it does let me keep her in the deck as an additional tutor, and more ramp for just 2.
The problem with that is that she doesn't help me ramp, nor am I running enough equips to make her worthwhile. She does give me skullclamp targets, but I can't justify removing SF for her. SF does 2 things for me, and even if she doesn't get me a skull clamp, it's still 2 mana for a land. That is also deck thinning for me. She doesn't do that at all.
Batterskull seems a little over costing for what it does in this deck. It's a good card though in general. I do like your Frontier Siege idea though. 2 mana each main phase is nice, and it basically pays for half of it's cost on the 2nd main. So I don't have to wait a turn for it to be of use. I'll add that to the maybe board for sure.
As far as rattle claw mystic goes, I'd rather add a dork that can get me 2 mana for a 2 drop or higher. His little sister Whisperer of the Wilds is in here atm cause of that. She is a lot better for this deck. Not a better overall card, but better for this deck. It does still get me the land fetch off general, but only if she's out. If I'm using it for accelerating it's not gonna get to morph for the 3 mana, and when I do put it face down, it's not giving me mana. If I was in at least 2 of those colors I'd agree though.
May 22, 2015 6:22 p.m.
TheAnnihilator says... #25
Wait a sec, what is Rattleclaw Mystic's color identity? Isn't it technically , thus not allowed in a deck?
Quicksilver says... #1
Flagstones of Trokair is a simple card that gives you one land when everyone else's is gone.
May 19, 2015 7:31 a.m.