A wild Werewolf deck featuring Green, Red, and a small splash Black. Plays a savage beatdown, a little removal for non-creature permanents, a fair bit of keywords, and lots of wolves.

The win condition is simple: COMBAT DAMAGE.

We can go wide, and tall. There are a few ways give our creatures deathtouch, and more that give trample which can create deadly alpha-strikes, like-wise our pingers can become removal. The deck is casual and missing reliable creature removal, which I might put in later, also the mana-base is kind of a mess so don't look at it. There are a few win cards such as the Kindreds, Patriarch's Bidding, Thantis, the Warweaver, and the very, very cool card Raised by Wolves.

Note: My playgroup has discussed and agreed to treat pre-day/nightbound werewolves as if they have that ability instead of the normal condition.

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93% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

37 - 0 Rares

24 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 3.68
Tokens Day, Emblem Arlinn Kord, Human 2/2 G, Night, Wolf 2/2 G
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