Buckminsterfullerene says... #2
You should run 4x Distortion Strike so your Weird can consistently swing for game, in case Fling/Grapeshot gets countered.
You should run 4x Distortion Strike so your Weird can consistently swing for game, in case Fling/Grapeshot gets countered.
seuvius says... #1
That's very true,I just feel like 3 is a safe number but I am going to test it with 2. I would take out an aphotic wisp but there are some games where I absolutely need to draw into it when going off.
July 23, 2015 5:59 p.m.