Sideboard

Enchantment (1)


Maybeboard


Aiming at Over Powering the opponent with a barrage of Trample and Haste Creatures.

Sticking to the wolf game style and the main goal of succeeding in making a Wolf Tribal (ish) commander deck. This isn't a flood the field in one turn kind of deck. Slower pace at the start to allow your cards to flip but also works good enough that the human sides play a big part. No Card is useless if they don't get flipped, and with Xenagos, God of Revels , Overwhelming Stampede . Ulrich of the Krallenhorde  , Pathbreaker Ibex and Kessig Wolf Run just to name a few. Even the human side cards can do a great deal of damage.

Running a few Colorless Eldrazi to keep Xenagos, God of Revels and Nylea, God of the Hunt on the field without counting to the cost of red or green, as they are harder to get rid of as indestructible enchantments.

The eldrazi play a big part in this deck, as each wolf has they purpose in either adding mana to the team or the soldiers for the fodder or even there one time use of their flip side The eldrazi are the main Champions to secure victory.

Conduit of Ruin is a great way to select whichever Eldazi is going to help you at said time while constantly giving you a single cheaper creature each turn. Decimator of the Provinces to prove as a mini Craterhoof Behemoth (With the multitude of haste in this deck), or my personal favorite Breaker of Armies with Xenagos, God of Revels , Not as reliable as a field wipe but to have every turn the ability to hit with a 20/18 creature (most likely with trample) that the opponent MUST block with every card is just amazing, usually ends up with the game over once I play said combo.

Recently Added a new Game ending Combo, as most games have been ending with a large amount of punch face thank you Pathbreaker Ibex and Overwhelming Stampede . I have decided to add a clear cut card combo that results in a win unless its stopped before it activates.

Savage Ventmaw joined the team along side Aggravated Assault for the never ending attack phase with a team that is very good at utilizing attack phase. Not as flavorful as Savage Ventmaw but this combo can be activated along side Nature's Will as well, which I have done as early as turn 5 in some play tests (really good draws)

I Felt the lack of flavor in this combo, and couldn't leave the eldrazi out of it so I added in Ulamog, the Ceaseless Hunger The Annihilation effect helps secure no one can stop the combo, plus as a side combo he can be milled out by Conduit of Ruin and just be used to overcome your opponent with his exile effect alone

Recently added in two cards to help with another Win Con for the deck, Defense of the Heart which isn't the fastest or most guaranteed but when it happens you can drop anyone that you need to usually hit for winning damage. Along side Flameshadow Conjuring you can do some crazy things with this combo

Suggestions

Updates Add

Comments

Date added 8 years
Last updated 5 years
Exclude colors WU
Splash colors RG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

34 - 0 Rares

21 - 1 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 3.66
Tokens Beast 3/3 G, Eldrazi Horror 3/2 C, Emblem Arlinn, Embraced by the Moon, Human 1/1 R, Human 2/2 G, Satyr 2/2 GR, Wolf 2/2 G
Folders Werewolves, Commander Decks, Wolves
Votes
Ignored suggestions
Shared with
Views