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Enchantment (1)


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So basically I originally made the standard "Turbo Fog" deck but got bored with it and too many people had answers. So I decided to switch it up a bit and get rid of the fogs and make this deck a draw & Mill instead with Sphinx's Tutelage still being the major focus. And even though people will have enchantment hurt the drawing capabilities should help with drawing another Tutelage. (With one on the field even if you don't hit any 2-card matches to keep the mill going, you only really need to draw 20 extra cards to mill out a standard 60-card deck).

With kruphix on the field this deck has plenty of chances to build up mana to use in late game for other big "x" spells. Also why miscutter in the sideboard as a surprise with all that saved up mana and haste! (it's a reach but its definitely a second win condition).

This deck still needs some fine adjustments so any suggestions are more than welcome!

***Been play testing this deck against all sorts of different decks and it has been firing on all cylinders. With all the drawing power I can consistently get a tutelage on the field to mill a deck out. Even played the red/blue mill deck that won the GP and went 2-0. So I'm quite happy with how this deck runs. Gonna suck when I lose a bunch of it after rotation though.

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Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 0 Mythic Rares

20 - 11 Rares

6 - 2 Uncommons

14 - 2 Commons

Cards 62
Avg. CMC 3.26
Tokens Insect 1/1 G w/ Flying, Deathtouch
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