Welcome to the Machine (Affinity)
Modern
SCORE: 198 | 152 COMMENTS | 39783 VIEWS | IN 113 FOLDERS
The Next Evolution —Oct. 29, 2014
I've gone beyond the preliminary testing phases of this deck and I can honestly say that I am very happy with how fast it can be. Don't get me wrong, every now and again, I will manage to find a slow, slow hand, but it's not very often. As it stands right now, I'm looking to test this deck against some top tier decks. Cutting its teeth on some of the hardest decks to beat.
As an aggro deck, I notice that I only struggle usually on the late game. If I let the game go too long, then I struggle in maintaining my board state. Typically though, I don't have many issues with building up my initial board state. My only real issue with this deck continues to be the sideboard. Don't get me wrong, I do well enough without it, but when I need it, it always seems to fall short. I do understand that it is completely based on my meta. My sideboard does have a lot of answers, but using the one-of sideboard method does cause some issue with consistency.
I don't want to sacrifice answers for consistency. I would rather have multiple answers to multiple decks, rather than have 4 answers to the same problem. So any solid sideboarding suggestions or tips are very welcome.
Thanks for your time, and if you enjoy the deck, please upvote. May all your draws be perfect.
I personally think that i would cut the counterspells from the board alltogether. This deck operates on very little mana and almost on every turn wants to tap out for a threat, which, in the case of affinity, could ideally win the game. Thats why keeping up (colored) mana for a counter spell could be very reactionary and disrupt your own game plan more than your opponents.
in my humble opinion, permanent based disruption effects like more Blood Moon or Ethersworn Canonist are better suited for this deck. Also, i recommend running Ancient Grudge over Vandalblast because its overload effect might simply be too slow for the mirror, whereas Flashback is virtual card advantage that will generate value more often than not in a match where the individual cards are even on power level and trade one for one most of the time.
April 28, 2014 11:22 a.m.
birdman412 says... #3
Great deck, +1!
Here's a suggestion from a non-competitive player, so take it as you will. I have an artifact deck that uses white and my win condition is Quest for the Holy Relic which I use to pull Argentum Armor . With all of your low cost creatures getting five tokens is very easy, and a turn 2 armor on an ornithopter is, well, friggin awesome. Probably not competitive since you'd need 4x quests which would require you to take out a lot, but a fun idea.
April 28, 2014 5 p.m.
AffinityJesus says... #4
@Heinzelot I'd just like to note that the deck might only have 17 actual lands, but between 4 Mox Opal & 4 Springleaf Drum , the deck effectively has 25 lands all together, which is 1 more than a typical affinity deck. & by t2 or at latest t3, the deck will begin top deckng for threats that range from 0 to 2 cmc, so tapping out isn't exactly a problem even after dumping mana into man lands (especially considering the fact you won't want to dump everything you top deck on the field so you can have some back-up plan). Also permanent disruption is good for some match ups, but it would be wise to have some kind of counter magic in the board for other match ups as well in case your opponent might be running spells such as Shatterstorm , Ancient Grudge , or etc. In short, it's best to prepare for all possibilities.
April 29, 2014 12:31 a.m.
AffinityJesus says... #5
I'd also like to mention that I agree with your suggestion to replace Vandalblast with Ancient Grudge . On top of what you've mentioned, it's instant speed, allowing you to kill their Inkmoth Nexus /Blinkmoth Nexus when they activate them, which is pretty deadly.
April 29, 2014 12:38 a.m.
TheGodofNight says... #6
@ Heinzelot Thanks, you make some very valid points, although, I must admit, I agree with AffinityJesus here that the counterspells help to be prepared for whatever scenario comes my way. I know a lot of people think that Spell Pierce is the better choice over Mana Leak , I'm still up in the air about which one is the best choice. You make a great case for the use of Ancient Grudge over Vandalblast , additionally, I read over the card so many times and missed that it was sorcery speed. So Ancient Grudge will be returning back to the deck.
@ birdman412 I like your style. Those are definitely some fun cards to play around with. If I were to make this casual, I could see myself tinkering with those cards. Thanks for keeping it light and fresh.
@ AffinityJesus As I said before, I agree with your assessment that spell disruption is important for a well-rounded sideboard. And you argument for Ancient Grudge vs Vandalblast is also spot on. Thanks for the suggestions.
April 29, 2014 11:50 a.m.
AffinityJesus says... #8
No problem! Anything for a fellow affinity player.
April 29, 2014 9:02 p.m.
Have you thought about Retract at all? To prevent a board wipe.
April 30, 2014 12:08 p.m.
@Vicious11
If you were to Retract , it wouldn't make that big of a difference. You would save a couple of artifacts, but usually by the time an opponent has the mana to cast a boardwipe, you have 10 or so artifacts in play, and if you retract that you'll discard the majority of them, and have to recast the rest, not gaining you much.
May 4, 2014 4:33 p.m.
TheGodofNight says... #11
@ Vicious11 I have to agree with what LineDart said about board wipes. Typically though, by the time my opponent has enough mana to wipe the board clean, I'm hoping to have killed my opponent's life total, either either with infect counters or by sheer raw damage. It is a cool card though, and would be more of a casual card. Thanks for the suggestion.
May 4, 2014 5:33 p.m.
Eternalphoenix says... #12
I use Boros Charm in my red-white affinity build, either to stop board wipes or to just give some of my little attackes (probably with plating) that double strike, often hits your opponent unexpected and if he expects it in further games, the mind game just began...
May 6, 2014 3:58 a.m.
I really do think that you should play Thoughtseize I started playing 3, and they're great. They do double duty, for taking away your opponents disruption, while also a great option to side in against combo to take their win cons. Just all around something like I like playing in my Affinity ( http://tappedout.net/mtg-decks/06-05-14-robots-2/ ) and so I think you should probably look into playing it, probably over Mana Leak (which should be Spell Pierce anyway) a Wear / Tear and/or a Whipflare.
May 6, 2014 4:42 p.m.
TheGodofNight says... #14
Actually, the argument for Thoughtseize is pretty relevant. The only real advantage for Spell Pierce or Mana Leak is that they are both instant speed, whereas Thoughtseize is only sorcery speed, but sorcery speed turn 1 or turn 2 can seriously cripple an opponent's strategy. I think I will sub 2 or 3 of them in and give Thoughtseize a fair run. I'd like to see how it functions as a sideboard solution. Thanks all for the great suggestions.
May 7, 2014 8:52 p.m.
No Problem!
And have a lot of fun. I play Affinity and I love it! Glad you decided to try Thoughtseize . i think you'll see that you like it.
May 8, 2014 5:38 p.m.
jasprthehobo says... #16
@ Haha_chiefton Where have you been? It's alright, we know where you've been!
Beautiful. Simply beautiful.
May 8, 2014 5:42 p.m.
I beat you 2-1 in playtesting with my Geistship (UW deadly midrange) deck. First match, you beat me with an awesome opening hand that included Inkmoth Nexus , Cranial Plating , and some other artifact-goodness. Needless to say you can guess what followed. For both the second and third match, I got out a Worship -creature combo on my turn four and locked you until I swung away with an attached Angelic Destiny for the win. You drew nothing that could help or stall. You do have some sideboard cards against my deck, namely Thoughtseize for obvious reasons, Wear / Tear for enchantment destruction, and Whipflare for hexproof creature destruction; however, beware of countermagic when you have those in your hand, you have to time it right.
Would you have any suggestions for my sideboard? What's the card you hate seeing the most in a game two or three that totally shuts down your deck and affinity? I know there's some affinity in my meta that I haven't played yet and would like to develop a better sideboard. Thanks! Great deck!
October 20, 2014 3:35 p.m.
TheGodofNight says... #18
@ shedidthistome Well, with my sideboard, I designed it specifically to work against multiple types of match ups, using a singleton theory system (in most cases). The idea is to mulligan into the cards that break your opponent's deck so they can't do whatever it is they are planning to do.
As for what worked against affinity, well Stony Silence is a great way to shut down Cranial Plating 's activated ability. So they can't switch it to another creature in the middle of combat. Another solid card to help deal with Affinity is Hurkyl's Recall . Mind you, it slows them down for a turn, but if you cast it at the end of their turn during their end step, you can basically force them to discard excess artifacts (anything over 7 cards), which can be devastating to them. Another card in your colors is Fracturing Gust , yes it is costly, but it is great way to clear the board against affinity players. The downside is that it affects your enchantments, hurting you too, although, totally worth it if you wipe your opponent's win cons off the board. Supreme Verdict is always a standard board wipe that can't be countered.
Those are just a few of the ones off the top of my head in your colors that would work to crush an affinity deck. There are a lot of options, but it is very dependent on your meta. I would recommend evaluating the types of decks you'll see, and build your sideboard to be able to answer the ones that are the biggest threats to you. I hope these suggestions help.
October 20, 2014 7:54 p.m.
TheGodofNight says... #19
@ shedidthistome I've also noticed that TappedOut's playtest ability does this deck very little justice. The playtest feature rarely reflects how well this deck plays. I look forward to playtesting against your deck. If I come up with any other suggestions, I'll post them to your deck.
October 20, 2014 7:57 p.m.
@TheGodofNight, thanks for your suggestions, they are great! I definitely need to rework my sideboard and will have to start paying more attention to what I see in meta. Last week I took an aggro deck and finished third! My Geistship (UW deadly midrange) deck has just been put together, although I played something somewhat similar a couple years ago, so I'm looking forward to how that does. I really do like your deck, it's quick, efficient aggro and burst damage. You could easily win by turn four, probably even earlier.
I could never play your deck though, too many combos and other things to consider, I would probably mess it up! I also need to see colors! Haha. I'm more of a B/R or U/B aggro player (zombies and the like) with killmagic and countermagic. I ran U/B and B/R zombies in standard a couple years ago and did real well, even in modern with a standard deck! Heck, the deck I ran last week was my standard deck two years ago! It had no modern technology in it! Rakdos Guildgate , no Lightning Bolt , ugh it was a mess, but it put in some work I was pleasantly surprised!
AffinityJesus says... #1
Mana Leak *My bad...
April 27, 2014 9:07 p.m.