@Vicious11
If you were to Retract , it wouldn't make that big of a difference. You would save a couple of artifacts, but usually by the time an opponent has the mana to cast a boardwipe, you have 10 or so artifacts in play, and if you retract that you'll discard the majority of them, and have to recast the rest, not gaining you much.
May 4, 2014 4:33 p.m.
TheGodofNight says... #3
@ Vicious11 I have to agree with what LineDart said about board wipes. Typically though, by the time my opponent has enough mana to wipe the board clean, I'm hoping to have killed my opponent's life total, either either with infect counters or by sheer raw damage. It is a cool card though, and would be more of a casual card. Thanks for the suggestion.
May 4, 2014 5:33 p.m.
Eternalphoenix says... #4
I use Boros Charm in my red-white affinity build, either to stop board wipes or to just give some of my little attackes (probably with plating) that double strike, often hits your opponent unexpected and if he expects it in further games, the mind game just began...
May 6, 2014 3:58 a.m.
I really do think that you should play Thoughtseize I started playing 3, and they're great. They do double duty, for taking away your opponents disruption, while also a great option to side in against combo to take their win cons. Just all around something like I like playing in my Affinity ( http://tappedout.net/mtg-decks/06-05-14-robots-2/ ) and so I think you should probably look into playing it, probably over Mana Leak (which should be Spell Pierce anyway) a Wear / Tear and/or a Whipflare.
May 6, 2014 4:42 p.m.
TheGodofNight says... #6
Actually, the argument for Thoughtseize is pretty relevant. The only real advantage for Spell Pierce or Mana Leak is that they are both instant speed, whereas Thoughtseize is only sorcery speed, but sorcery speed turn 1 or turn 2 can seriously cripple an opponent's strategy. I think I will sub 2 or 3 of them in and give Thoughtseize a fair run. I'd like to see how it functions as a sideboard solution. Thanks all for the great suggestions.
May 7, 2014 8:52 p.m.
No Problem!
And have a lot of fun. I play Affinity and I love it! Glad you decided to try Thoughtseize . i think you'll see that you like it.
May 8, 2014 5:38 p.m.
jasprthehobo says... #8
@ Haha_chiefton Where have you been? It's alright, we know where you've been!
Beautiful. Simply beautiful.
May 8, 2014 5:42 p.m.
I beat you 2-1 in playtesting with my Geistship (UW deadly midrange) deck. First match, you beat me with an awesome opening hand that included Inkmoth Nexus , Cranial Plating , and some other artifact-goodness. Needless to say you can guess what followed. For both the second and third match, I got out a Worship -creature combo on my turn four and locked you until I swung away with an attached Angelic Destiny for the win. You drew nothing that could help or stall. You do have some sideboard cards against my deck, namely Thoughtseize for obvious reasons, Wear / Tear for enchantment destruction, and Whipflare for hexproof creature destruction; however, beware of countermagic when you have those in your hand, you have to time it right.
Would you have any suggestions for my sideboard? What's the card you hate seeing the most in a game two or three that totally shuts down your deck and affinity? I know there's some affinity in my meta that I haven't played yet and would like to develop a better sideboard. Thanks! Great deck!
October 20, 2014 3:35 p.m.
TheGodofNight says... #10
@ shedidthistome Well, with my sideboard, I designed it specifically to work against multiple types of match ups, using a singleton theory system (in most cases). The idea is to mulligan into the cards that break your opponent's deck so they can't do whatever it is they are planning to do.
As for what worked against affinity, well Stony Silence is a great way to shut down Cranial Plating 's activated ability. So they can't switch it to another creature in the middle of combat. Another solid card to help deal with Affinity is Hurkyl's Recall . Mind you, it slows them down for a turn, but if you cast it at the end of their turn during their end step, you can basically force them to discard excess artifacts (anything over 7 cards), which can be devastating to them. Another card in your colors is Fracturing Gust , yes it is costly, but it is great way to clear the board against affinity players. The downside is that it affects your enchantments, hurting you too, although, totally worth it if you wipe your opponent's win cons off the board. Supreme Verdict is always a standard board wipe that can't be countered.
Those are just a few of the ones off the top of my head in your colors that would work to crush an affinity deck. There are a lot of options, but it is very dependent on your meta. I would recommend evaluating the types of decks you'll see, and build your sideboard to be able to answer the ones that are the biggest threats to you. I hope these suggestions help.
October 20, 2014 7:54 p.m.
TheGodofNight says... #11
@ shedidthistome I've also noticed that TappedOut's playtest ability does this deck very little justice. The playtest feature rarely reflects how well this deck plays. I look forward to playtesting against your deck. If I come up with any other suggestions, I'll post them to your deck.
October 20, 2014 7:57 p.m.
@TheGodofNight, thanks for your suggestions, they are great! I definitely need to rework my sideboard and will have to start paying more attention to what I see in meta. Last week I took an aggro deck and finished third! My Geistship (UW deadly midrange) deck has just been put together, although I played something somewhat similar a couple years ago, so I'm looking forward to how that does. I really do like your deck, it's quick, efficient aggro and burst damage. You could easily win by turn four, probably even earlier.
I could never play your deck though, too many combos and other things to consider, I would probably mess it up! I also need to see colors! Haha. I'm more of a B/R or U/B aggro player (zombies and the like) with killmagic and countermagic. I ran U/B and B/R zombies in standard a couple years ago and did real well, even in modern with a standard deck! Heck, the deck I ran last week was my standard deck two years ago! It had no modern technology in it! Rakdos Guildgate , no Lightning Bolt , ugh it was a mess, but it put in some work I was pleasantly surprised!
October 20, 2014 8:06 p.m.
rolypolyguy says... #13
maybe 4 Thoughtcast
3 Galvanic Blast
. in my opinion keeping your hand fueled is more important that burn but its really preference at this point. otherwise don't change anything its perfect
October 29, 2014 12:53 p.m.
JustinHangingtree says... #14
+1 for the epic Pink Floyd title man
the deck seems pretty legit
robots is the only deck that can cast 7 permanents on turn 1, and because of that, i respect it
November 3, 2014 5:37 p.m.
TheGodofNight says... #15
@ JustinHangingtree Thanks for catching the reference. The deck is aggressively fast and fun (well more so for me than my opponent). Thanks for the +1.
November 3, 2014 7:42 p.m.
CrovaxTheCursed says... #16
+1 for Affinity and Floyd. Awesome build, dude.
November 11, 2014 10:59 a.m.
pizzathehut16 says... #17
+1 because I like this deck type and feel that it should be more prominent in Modern. One suggestion i have is to add some Tezzeret, Agent of Bolas for an extra win con.
November 16, 2014 8:32 p.m.
Shrapnel Blast is a really powerful bomb to close a game out. an unwanted mox opal becomes an explosive punch.
November 17, 2014 12:09 a.m.
TheGodofNight says... #19
@ pizzathehut16 I agree, it would be nice to see more Affinity decks. Tezzeret, Agent of Bolas is an interesting suggestion, my only concern is that by turn 4, I'm hoping to go in for the killing blow. I might get a pair to toy around with. Thanks for the +1 and the suggestion.
@ juicytoot I like Shrapnel Blast, it is a very powerful card. In fact, I've been debating taking out the Galvanic Blast I have in for some. I think I will playtest with the Shrapnel Blast in and see how it does. Thanks for the suggestion!
November 17, 2014 3:29 p.m.
JexInfinite says... #20
If you're having sideboard card finding slightly troubling, you could always up the Thoughtcast count to draw more cards.
November 21, 2014 1:59 a.m.
jamesesdad says... #21
Tezzeret is a house in the deck. I run him as a 1 of, and a 5/5 ornithopter, or 5/5 indestructible Darksteel Citadel is almost impossible for everything but path to exile to remove. I replaced all my Memnites with Welding Jars, and haven't ever looked back. Welding jar effectively deads 95% of removal in the format, lightning bolt, lightning helix, and other burn spells, to abrupt decay, and slaughter pact, wear//tear artifact destruction spells. It ensures your cranial platings and overseers stick.
November 26, 2014 1:39 p.m.
JenniferTheRedeemer says... #22
Just a thought, but perhaps Memnarch would be good here as well?
November 26, 2014 4:05 p.m.
TheGodofNight says... #24
@ JexInfinite - That is actually an idea I toyed around with. More or less, I wanted my sideboard to be able to address as many threats as possible, but it also lessens my chances of drawing what I need. A bit of a catch-22 really. So far, this build has been working for the most part with a few notable exceptions, but I feel that those were more player error than deck build error. Thanks for the suggestion.
@ jamesesdad - While I like the idea of Tezzeret, Agent of Bolas, I think he tends to be a little too slow for what I want this deck to be doing. Typically by turn 4, I want to be dealing the lethal blow to my opponent. Although, I could see him being useful in the mid-game, although not what this deck was designed for. Welding Jar is an interesting choice, and I have considered it before, but I think may a re-evaluation may be in order.
@ JenniferTheRedeemer - Memnarch is a cool card, but it is way too slow for an aggro deck. Although, if I were to make an Affinity EDH deck, I could definitely see using him in that. I appreciate the suggestion, thank you.
@ JPODS0717 - I like Dispatch, I ordered a playset for the original build, however, seeing as how I have leaned more Blue/Red with colors; and though I can produce White mana if necessary, I feel as though the defensive spells take away from the aggro nature of the deck. In a more casual build, I might consider using Dispatch, but for the competitive build I have, I'll stick to direct damage and aggro. Thanks for the suggestion.
December 4, 2014 5:01 p.m.
jamesesdad says... #25
Yeah tez is a little slow for modern, I like him as a 1 of, and rarely am disappointed to draw him. You should def. test some welding jars out, I don't like memnites because they run into ground creatures, , welding jar replaces them easily, being a zero drop artifact. I find that the evasive creatures are how the deck wins, not through ground combat (except champion of course). Ensuring your evasive creatures with plate, or even a overseer actually does more then bait removal, welding jar has been a house. It deads almost all widely played removal in modern, besides path, and -x/-x stuff.
Vicious11 says... #1
Have you thought about Retract at all? To prevent a board wipe.
April 30, 2014 12:08 p.m.