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Wilhelt's Extraordinary Sac Parade! *Primer* (EDH)

Commander / EDH Sacrifice Tokens UB (Dimir) Zombie

Junkygoatgibblets


Flanked by his mass of undead soldiers, Wilhelt the Breathtaking marches on. With every stop he puts new meaning to his revered nickname, all in his goal to finally get the one woman who ever took HIS breath away to notice him. He was beaten once before, but never again. His goal is clear: Overwhelm his one true love until she is forced to acknowledge his breathtaking beauty, and his breath-stealing ax.

Welcome to Wilhelt's Extraordinary Sac Parade! We here at W.E.S.P seek to make you suffer by killing off our fodde- I mean friends. We are a Zombie Tribal experience specializing in the Dimir Color combo and are going to make full use out of that pairing.

Hello! I'm Junky and I'm your typical MTG player. I've always had a soft spot for Dimir Zombies so I decided to build the best deck I could personally afford to build. By no means is this a "budget" build, but it is also certainly not a "Premium" build either! This deck is "tuned" to my meta, and will hold it's own against most of the decks in said meta without much of an issue. I've played lower-tiered cedh decks one-on-one and have won with it, but I would not consider this to be an actual CEDH deck, as it does not move NEARLY fast enough to be called that. I hope you guys like the deck!

What is this Deck? Show

Strats Show

To Play or Not to Play? Show

Strong Match-ups Show

Weak Match-ups Show

"Geralf, must you always whine? I agreed to nothing. I'll raise ghoul's anytime I wish.. - Ghoulcaller Gisa

So this is a Zombie Tribal deck, meaning that we are going to be flooding the board with all types of zombies. Some of these things are just fodder (looking at you tokens), some are lords, and others give huge payoffs when the fodder dies. We're going to look at some of the strategies a bit more in-depth here.

Mill Show

Drain Show

Wipe and Flood Show

So the nice thing about zombies is that they tend to synergize very well. Simply having Rooftop Storm+Gravecrawler gives you the option to: Scry infinitely with Viscera Seer; make an infinitely large Carrion Feeder, Grimgrin, Corpse-Born or Champion of the Perished; and also draw as many cards as you want with Grim Haruspex.

Following the same line of thinking, we have two major Force-sacs in the decklist: Dictate of Erebos and Grave Pact. Every time Gravecrawler, or a random zombie token dies, we force each of our opponents to sac a creature, which, with enough mana (or through free casts with Rooftop Storm) or enough zombie tokens, can force a board wipe for everyone so that we can run them over with our tokens.

Dread Return also has quite a bit of synergy with the deck with its flashback. Say you Mill it into the graveyard, or had to cast it earlier on for an important creature. It's flashback being saccing three creatures mean you get three payoffs and lose three tokens to get back something huge for your deck like a Yawgmoth, Thran Physician, or Weaponcraft Enthusiast both of which can be key in your efforts to combo off for a win.

Yawgmoth, Thran Physician+Sightless Ghoul+Butcher Ghoul= Draw engine for as much life as you have. With any of our drain engines, it also ends up being a pesudo-wincon/free draw engine! If you're going for a Thassa's win, this could be a janky engine for the Thassa. This is dangerous if you don't have a drain engine out there, as you can quickly draw over your life total. Still a fun little synergy!

Early Game Show

Mid-Game Show

Late-game Show

Cards to be Wary of Show

The hands-down best card in the deck is Gravecrawler, followed by Rooftop Storm. Gravecrawler having the ability to be cast from the graveyard basically all the time means that we will always have the ability to do SOMETHING. Unless we get hit with some grave hate (which is why we have counterspells), we are always putting GC into the graveyard to recur later on in the game, or to help combo off. Rooftop allows us free zombies, which is just ALWAYS going to be worth the 6 mana. If you manage to draw close to your entire library and have this on the field, you just flood the board and hold the counterspells to ensure your victory.

There's a lot you can switch around in this deck to make it more combo-y or LESS combo-y. That's the nice thing about Dimir zombies, there's always fun stuff to do!

Things I'll be Adding Show

Other notable possible additions Show

Please feel free to leave some feedback or possible future additions not mentioned in the build below! Always open to constructive criticism (And upvotes)!.

Suggestions

Updates Add

10.20.21

Removed:

  • Forgotten Creation
  • Yahenni, Undying Partisan
  • Exsanguinate
  • Reason: Just made the deck a bit clunkier. Also noticed I wasn't hitting the mana costs I needed at all times.

    Additions:

  • Jet Medallion
  • Teferi, Master of Time
  • Unmarked Grave
  • Reasons: Gives us some draw power and a bit of needed ramp in Jet Medallion; Also Teferi is essentially a win con if you get his ultimate off.

    Comments

    95% Casual

    Competitive

    Revision 11 See all

    (3 years ago)

    -1 Butcher Ghoul main
    +1 Dimir Locket main
    +1 Dimir Signet main
    +1 Dissolve main
    -1 Eloise, Nephalia Sleuth main
    -1 Sightless Ghoul main
    Top Ranked
    Date added 3 years
    Last updated 3 years
    Legality

    This deck is Commander / EDH legal.

    Rarity (main - side)

    14 - 0 Mythic Rares

    36 - 0 Rares

    24 - 0 Uncommons

    13 - 0 Commons

    Cards 100
    Avg. CMC 2.92
    Tokens Dungeon: Dungeon of the Mad Mage, Dungeon: Lost Mine of Phandelver, Dungeon: Tomb of Annihilation, Goblin 1/1 R, Morph 2/2 C, Skeleton 1/1 B, The Atropal, Treasure, Zombie 2/2 B, Zombie 2/2 B w/ Decayed, Zombie Wizard 1/1 UB
    Folders good commanders to beat these guys, Interesting Decks Not Budget, Tapped Out - User Decks, Not Mine
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