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We're gonna need moar dice

Commander / EDH* Counters GU (Simic)

mooserama


Anything you can think of that would spice up the deck without taking away it's gameplay?

This deck was a concept I had when I very first witnessed a kalonian hydra get to 128/128 (ALLL THE DICE!). The goal of the deck is to dominate all sides of the battlefield with counterspells/control in Blue and +1/+1 counters (hence, dice) in Green. Keep in mind; this is not a deck that wins every game, but whenever you do win, everyone KNOWS its over.

First of all, Kruphix, God of Horizons as a commander guarantees a solid turn 5 drop (if not 3 via Darksteel Ingot + Sol Ring in the starting hand) that is relatively hard to deal with for any opponent. Add Mask of Avacyn in the mix and voila. The mana recycling component as well as having no maximum handsize is a GREAT benefit in the long run. As for the ''devotion'' aspect, it makes it harder to target early, thus securing the extra mana you make through him (as it expires as soon as a turn ends where he is not on the field)

There are many comboes that can happen, especially when Kruphix is containing 50+ colorless mana and you draw Blue Sun's Zenith, keeping just enough mana for Omniscience to hit the board (with 50 cards in hand, you are BOUND to be able to counterspell the opponent's counterspells) and then all you have to do is play the creatures in the right order so they all benefit from a boosted Master Biomancer, and game.

Other Insta-win combo is Vorel of the Hull Clade + Kiora's Follower . Any Creature, Land or Artifact (queue Lux Cannon) with counters on them QUADRUPLE the amount of counters attached to them on every one of your turns. Doubling Season is on the field? 8 times the counters. Prophet of Kruphix/Murkfiend Liege is on the field also? You can repeat the combo ON EACH PLAYER'S TURNS. with the right opening hand, this is a turn 5 combo that wins every time. Also hilarious? Imagine that playing with Scute Mob on the field. You control 5 Lands? On each of your Upkeeps, +8 counters from triggered ability + Doubling Season then double-Vorel/kiora combo in a 1V1, by the time your opponent's turn ends, Scute Mob is at 128 +1/+1 counters attached. In 3 player Free for all, by the time you hit your next upkeep, its a 512/512. Yeah, that just happened.

Anyways, have fun experimenting with it and any advice is appreciated as this is the first deck I built card-by-card from a concept I wanted to abuse.

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Date added 10 years
Last updated 10 years
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Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

35 - 0 Rares

21 - 0 Uncommons

29 - 0 Commons

Cards 100
Avg. CMC 3.02
Tokens Emblem Kiora, the Crashing Wave, Kraken 9/9 U, Plant 0/1 G, Squid 1/1 U
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