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Were the wild things Arlinn

Standard Aggro RG (Gruul) Werewolf

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Sideboard

Creature (4)

Artifact (2)

Instant (4)

Sorcery (5)


Maybeboard

Artifact (1)

Instant (1)


Drop creatures, punch faces. not much to it. Taking a turn to just attack in, not casting anything to let your creatures flip is a good play, the recruiters can be used to pick up extra creatures. You'll struggle against decks running languish, so that's why the spirit of the hunt is in the sideboard, save your stuff from evil alligators. If you can get an Arlinn out, your opponent will be forced to deal with her over you, if she ults, you've pretty much got the game.

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Date added 8 years
Last updated 8 years
Exclude colors WUB
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 0 Mythic Rares

13 - 4 Rares

22 - 6 Uncommons

4 - 5 Commons

Cards 60
Avg. CMC 2.47
Tokens Clue, Emblem Arlinn Kord, Human 2/2 G, Wolf 2/2 G
Folders Standard
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