This deck is built on what I consider to be the main pillars to achieve when playing with werewolves: 1) Stack land early to get your power cards at your earliest convenience 2) Buff up your wolves as much as possible 3) Control the day/night cycle

I think this is a fairly moderate deck that can be fairly competitive in today's meta. I'd love to look into how I could improve the deck, so if you have any suggestions let me know!

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I noticed the meta has shifted to make things rather difficult for my deck so I had it overhauled and pivoted to a tri-color strategy. This still has some land rush elements the previous deck had, but it brings out a couple of green heavy hitters in Vorinclex and Boseiju. I also added kill cards and board clear, so the deck now has more versatility. While toting around several enchantments is nice, the current meta made them very hard to play, as wasting a turn to play Tears of the World Tree or Ozolith, the Shattered Spire ended with me taking more damage with little upside. A similar way of thinking went for trimming down the battle cards and Topiary Stomper. I may try out different tri-color variations with werewolves because I think the added flexibility allows werewolves to still be somewhat viable. White would maybe be the only other option as Blue doesn't have the removal spells needed to slow the game down, but I'd have to experiment and see.

Comments

Casual

90% Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is Standard legal.

Rarity (main - side)

4 - 0 Mythic Rares

32 - 0 Rares

13 - 0 Uncommons

2 - 0 Commons

Cards 69
Avg. CMC 3.28
Tokens Day, Devil 1/1 R, Human 2/2 G, Night, Wolf 2/2 G
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