Werewolves

Modern iamozzy

SCORE: 1 | 18 COMMENTS | 1018 VIEWS


Shane says... #1

No ?

May 10, 2012 4:15 p.m.

jmckee85 says... #2

Most obvious problem is and ImmerwolfMTG Card: Immerwolf (which is way better than curse)) aren't being used

May 10, 2012 6:32 p.m.

Zesty says... #3

and his toughness on both sides is 1, he's way to easy to take care of and general rule of thumb for WW's is that green > Red. 1 moonmist is way too few you need four. So to recap

+2

-4

-1

+4

+3

if you wanna go further get at least 2 huntmasters

May 10, 2012 10:34 p.m.

iamozzy says... #4

Huntmaster seems pointless when immerwolf prevents the transformation..

May 12, 2012 12:13 p.m.

iamozzy says... #5

Huntmaster seems pointless when immerwolf prevents the transformation..

May 12, 2012 12:13 p.m.

iamozzy says... #6

And I'm using curse, until I get a few Immerwolf.

May 12, 2012 12:14 p.m.

Zesty says... #7

hes actually not that pointless. You get a lot out of huntmaster even with . then throw another or even an and hes chunking your opponent pretty hard.

May 13, 2012 2:18 a.m.

Crash308 says... #8

I agree with Zesty, is a must, whether you have ImmerwolfMTG Card: Immerwolf or not. But ImmerwolfMTG Card: Immerwolf is a must as well. If ImmerwolfMTG Card: Immerwolf isn't on the field than yes, you do get his dual-transformation abilities, but if you do have an ImmerwolfMTG Card: Immerwolf then he is a big bad scary dude.

May 13, 2012 2:05 p.m.

zandl says... #9

26 land is far too many. You could easily get away with 23.

That being said, you need Copperline GorgeMTG Card: Copperline Gorge and more Rootbound CragMTG Card: Rootbound Crags. You could also use as many Cavern of SoulsMTG Card: Cavern of Souls as you can get your hands on.

I'd remove Spidery GraspMTG Card: Spidery Grasp for removal, like either Galvanic BlastMTG Card: Galvanic Blast or IncinerateMTG Card: Incinerate. Maybe Brimstone VolleyMTG Card: Brimstone Volley?

May 13, 2012 7:02 p.m.

Crash308 says... #10

now this is what i call a werewolves deck :) but i agree with removal of Spidery GraspMTG Card: Spidery Grasp for Galvanic BlastMTG Card: Galvanic Blast and less land.

May 13, 2012 7:29 p.m.

iamozzy says... #11

So, do I remove like 4x lands for 4x Cavern of SoulsMTG Card: Cavern of Souls, and 6 additonal lands for 2x Rootbound CragMTG Card: Rootbound Crag and 4x Copperline GorgeMTG Card: Copperline Gorge?

May 13, 2012 8:21 p.m.

Zesty says... #12

you should be running 23 lands at most, especially if you run 8 dual lands, you should have no issues on mana and you also got scorned villagers anyway

May 14, 2012 5:58 p.m.

Fibbe says... #13

Lost in the Woods is not constructed playable

How do you transform your werewolves?

June 3, 2012 7:44 a.m.

zandl says... #14

@Fibbe: Lost in the Woods is constructed-playable. Just not here.

June 3, 2012 1:18 p.m.

iamozzy says... #15

Lost in the woods has saved my ass A LOT. That's why it's in here.

June 7, 2012 10:23 p.m.

Fibbe says... #16

Then you must be the luckiest person in the world, since Lost in the Woods has, at the best of time, approximately a 10% chance of stopping one attacker, that's 1% chance of stopping two attackers, and it just gets worse, please tell me how Lost in the Woods does not suck, because you've obviously seen some things I haven't

June 8, 2012 3:59 a.m.

Crash308 says... #17

@iamozzy You wanna see a werewolf deck? Mine (Beware of the Full Moon) beat yours by turn six 2 out of 3, no offense but how did this get you 2-1? And Beware of the Full Moon v2 beat you on turn seven twice in a row as well.

June 8, 2012 6:19 a.m.

Fibbe says... #18

Oh, sorry, my brain must have lapsed... there's a 20% chance of Lost in the Woods stopping one attacker (4% of stopping two) so it's not as bad as I though... but it's still terrible

June 8, 2012 10:37 a.m.

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