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W/G Life Gain Control

Standard*

Derald12


Sideboard


Maybeboard

Creature (2)


This is an odd one. Basically control style play but not as hard as it could be simply because the amount of life one could gain makes opponents strikes futile. I am interested to see how it plays, but so far I see a few potential turn five win conditions at over 50 life. For Example

Turn 1: land, Chaplains Blessing 25lifeTurn 2: land, Lone Rider 25lifeTurn 3: land, Lone Rider, Chaplains blessing 30life, flips both (keep in mind this is 8 first strike lifelink trample at turn 3)Turn 4: land, Aetherflux reservoir, swing both 38lifeTurn 5: land or not, Chaplains blessing and/or blessed alliance, swing both over 50. end game

Even without the reservoir, flipping lone riders is a power play, and later on fumigate and brisela are real possibilities. I have seen some other decks trying to make the most out of reservoir by casting free equipment artifacts but then your game is thrown without a reservoir and personally I think its a bit cheap even if it does work. This way you have a strong game whether or not you draw the artifact.

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Date added 8 years
Last updated 3 years
Exclude colors UBR
Splash colors G
Legality

This deck is not Standard legal.

Rarity (main - side)

7 - 0 Mythic Rares

14 - 0 Rares

20 - 0 Uncommons

8 - 8 Commons

Cards 60
Avg. CMC 2.61
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