Hello everyone this is my take on an Abzan Company / Toolbox deck! CoCo has been replaced with Eldritch Evolution Wich leads to seeking the right card for the right moment. But i built this deck to be Aggro before anything else.

Let's jump into the deck :

it works around Eldritch Evolution, in this deck you usually sacrifice your 2CMC creatures

Strangleroot Geist - it comes back, can trigger twice your Experiment one.

Elvish Visionary - Instant value card draw.

Tidehollow Sculler - Help you control the early game and then when you need to finish you can sac him

Qasali Pridemage - control + exalted + works with Wilt-Leaf Liege

These 2CMC leads to 4CMC that help you either survive, control or finish the game.

Siege Rhino - My all time favorite Abzan Creature, instant value, trigger Exp One almost every time, has evasion, +2/+2 with Wilt-Leaf Liege.

Thought-Knot Seer - hand control + not dying to bolt, unfortunatly he will need Rancor to shine.

Wilt-Leaf Liege - Rhino's Best friend.

Other creatures :

Birds of Paradise - mana dork, can be sac in the late game.

Thalia, Heretic Cathar - Slows down your opponent. Has first strike. can be played T2. Can be found with EVO even if you sac a bird.

What about sorceries and spells ?

Eldritch Evolution - Main card.

Abrupt Decay / Path of Exile - Best removal in our colors.

Rancor - Helps you go through the defense of you opponent.

Abzan Charm - Multitask Instant, we will be using mostly the draw or the removal

Vines of Vastwood - Useful as a counter removal, because our opponent will seek to destroy either our creatures so we can't EVO or destroy Tidehollow Sculler/Thought-Knot Seer, by the way it can pump up your creatures to finish the game. HULK SMASH FOR LIFE.

Phyrexian Arena - This must be the oddest card here, but i want to try it, it helps getting card advantage to seek our EVO, maybe BoB is better because we can sac him but i can't afford him for the moment.

Lands :

Gavony Township - Mid/late booster

then it's a semi-budget manabase.

God start :

T1: Play Experiment One

T2: Play Strangleroot Geist trigger Exp One > swing for 4

T3: Play Eldritch Evolution sac Geist > trigger undying > trigger exp One > Put Rhino > trigger Exp One again swing for 7 + Siege rhino Abilty = Total damage 10 + 4 on T2.

Problems encountered

I'm having hard times to determinate how many copies of each card i should keep. For exemple, Strangleroot Geist works perfectly with Eldritch Evolution due to his undying ability, but is 4 copies a good choice ? i don't really know, if someone can help me i'll be grateful!

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Date added 8 years
Last updated 8 years
Legality

This deck is Modern legal.

Rarity (main - side)

33 - 0 Rares

16 - 0 Uncommons

5 - 0 Commons

Cards 60
Avg. CMC 2.10
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