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What EDHREC Doesn't Tell You About Muldrotha

Commander / EDH* BUG (Sultai)

ThallionDarkshine


Hi, and welcome to my Muldrotha primer. It’s been a few years since I wrote the first version, and there have been some major changes, with tons of powerful card releases and some shifts in some of my views.

First off, I stand by my broad point that building a deck purely according to EDHREC’s recommendations will leave you with a durdly value pile that will only serve to prolong the game and prevent opponents from having fun. However, most of the cards I dismissed out of hand as durdly value pieces that only function with Muldrotha in play are in many decks for a reason: they’re powerful cards. The important takeaway is not to overload on that effect and make room for cards that allow you to convert your massive card advantage into a win.

While I like my original broad point, I believe I missed the mark on much of the individual card recommendations, and ended up falling into the trap of still creating a durdly value pile (the final destination of a large portion of my decks). There remain two very important categories to consider if you want to avoid this pitfall: ramp / fast mana, and win conditions.

Mana ramp is where I believe I most missed the mark in my original primer, specifically the budget section. Cards like Bog Witch and the depletion lands may accelerate you slightly, but their downsides are tremendous. Bog witch comes down fairly late, and still only adds 2 mana a turn for the massive price of one of your precious cards. The depletion lands come in to play tapped, and having only 2 uses can often put you behind on future turns because your more expensive plays aren’t quite worth wasting a counter. Muldrotha remains incredibly mana hungry, but I’m sticking to the “good cards” moving forwards: 2-cmc rocks and ramp spells.

As for win conditions, I like the idea to build the deck as reanimator, and have stuck with that approach. However, I overlooked one minor problem: all the budget reanimation targets kinda suck as win conditions. Sure, I can get a big chunky Nezahal, Primal Tide early, and… punch people for 7 a turn? Most good big creatures don’t have great game-ending power, but are fantastic at generating value. So I ended up with this lovely deck that wanted to win the game but in practice ended up running big creatures into chump blocks turn after turn.

More coming soon maybe…

Original primer Show

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  • Achieved #27 position overall 5 years ago
Date added 6 years
Last updated 2 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

35 - 0 Rares

25 - 0 Uncommons

18 - 0 Commons

Cards 101
Avg. CMC 3.03
Tokens Beast 3/3 G, Bird 2/2 U, Copy Clone, Manifest 2/2 C, Timeless Witness 4/4 B
Folders Inspiration Decks, EDH Deck Ideas, Good Ideas, Commander, Muldrotha, EDH Decks, Just cool decks
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