What if There's a Deck With No Bad Match Up?
Modern
SCORE: 130 | 139 COMMENTS | 25194 VIEWS | IN 47 FOLDERS
Samuel-Frederick says... #2
I like the deck, and I really think that Necra is really strong. I was a shame that a G/B temple didnt come out in BNG but its not the end of the world. This is the deck that Ive been testing at the moment, which has been performing very well and may be worth a look. Ive got a breakdown of the deck as well if you have time to flick through, but your deck is similar to mine so thought Id throw my deck over to you before I start commenting or recommending card ideas etc.
S.F.
February 26, 2014 5:08 a.m.
I imagine it being a pain in the ass to constantly get GG, WW, BB, GW on T3 with only 4 Scry-lands, 23 lands total and no Sylvan Caryatid . I think the deck is strong if it works out right. But to me it looks way too inconsistent...
February 26, 2014 6:15 p.m.
DodgeNDive says... #4
Honestly, I've never encountered problems - at times I do have to wait a turn or two before I can cast say, a fiendslayer. However, in those turns I will have other cards in hand I could cast that are relevant, in fact I've not really had a game where any card became irrelevant.
An overgrown tomb, a temple garden, and a godless shrine on board means i can cast any cards.
I prefer shocklands than scry lands, but you could have 4 temple of silence in place of godless shrines.
If I do start to encounter mana problems (most like post sideboard), I will keep in mind the Caryatids :)
Thank you for the comment and your time! Let me know if there is a deck you'd like me to look at :)
February 26, 2014 6:48 p.m.
DodgeNDive says... #5
@Putrefy After your constructive criticism and discussion with Samuel-Frederick, I have swapped 2 Golgari Guildgate with 2 Temple of Silence , and swapped my single plains and swamp with 2 forests to counteract the change. Thanks guys :) will update how it goes
February 27, 2014 9:55 a.m.
DodgeNDive says... #7
@Kaenon Thank you for the vote :)I have done one playtest, as always - I apologise in advance in case I made any plays that you wouldn't have made but I always try to make the best move possible for the deck I pilot and I hope you're satisfied with the way I piloted your deck :)
Just head over to Anti-Meta deck playtesting to see the round by round report!
February 28, 2014 1:09 p.m.
SuperSkene says... #8
I was just reading through your sideboard strategies and i noticed that out of all of your matchups, there was only 2 decks where you didn't side in the extra abrupt decay. And on those matchups, you didn't side out the other 3. So at least 80% of the time, it seems like you want the playset. Wouldn't that warrant playing all 4 main? A card like abrupt decay isn't going to hurt you much if you draw one too many, but the benefit of having all 4 against what seems to be almost all of the decks you've described would outweigh the costs would it not?
March 1, 2014 5:09 p.m.
DodgeNDive says... #9
Pre-Warning: interesting wall of text imminent.
@SuperSkene, excellent observation! That is correct, but if I want the playset in then I would swap one Fiendslayer out for it. However, this throws my creature count down to 17 which is not ideal.
The other option is to run 61 cards, which wouldn't really hurt too much but it somewhat mess with my opening hand.
So that said, we know we don't want to take creature out. How about non-creature?
Thoughtseize I believe should be played as a set in, or a set out so we aren't touching one unless we grope them all.
Downfall is only sideboarded out once as a set, and that is against a deck less commonly played at the moment.
Realistically, Selesnya Charm's three modes can be played against any match ups, we only sideboard them out because sometimes we have better options once we know what our opponent is.
And so the real reason is this:
We do want a playset of Decay, but we don't know what to side out for the last copy before we know our opponent, so we settle for three.
The Pre-Sideboard form of the deck is guaranteed (very high chance) to let you see as much cards out of your opponent. This lets you fix up for a much stronger Post-Sideboard game.
Thank you so much for spending the time to read through (and I'm sorry this is a wall of text)
For your time, I will have a look at one of your decks soon as I can :)
Also please let me know if you have any other thoughts about the sideboarding! Or if you still think I should have playset Decay in main, let me know which card you think I should swap for it and I will give it a shot :)
March 1, 2014 8:17 p.m.
I'd consider 2x Bile Blight or possibly Drown in Sorrow . Great for them Pack Rat s or if you're running a little slow against a faster deck.
March 2, 2014 12:50 p.m.
satchattack says... #12
You have zero answers for flyers, I strongly recommend to add 2-3x Plummet to your sideboard so that you can insure to kill either Stormbreath Dragon or Nightveil Specter .
Other than that the deck looks solid.
March 2, 2014 5:31 p.m.
satchattack says... #13
I almost forgot, Celestial Flare is another good removal spell, especially since you are running white. Or, Brave the Elements because it is broken and will usually always get you the win.
March 2, 2014 5:33 p.m.
SuperSkene says... #16
@DodgeNDive,how about removing a single Unflinching Courage? I know this card can be absolutely bonkers, especially against an aggro matchup. However, drawing multiples aren't fantastic because every aura just increases the worth of your opponents Verdicts.I may be a tad biased, I hate getting 2-for-1ed. I would definitely play 3-4 across the boards,but there's just too much good removal played now for a playset of auras to be viable i don't think. Great against mono blue or red, but they are extremely risky vs. mono black or control. Again, just an opinion. I much prefer keeping my opponent under control rather than just crossing my fingers that he doesn't have removal
March 3, 2014 4:19 a.m.
DodgeNDive says... #17
@Calavon soon as i get the time, i will playtest your control deck :)
@Prehcise faster decks tends to run predominantly 2 drops, which Abrupt Decay takes. Many of them are also 2 toughness, meaning Selesnya Charm can trade for. I also have the unflinching courage to restabilise til they run out of steam. Have not had trouble with those but at the same time i have not looked at those cards properly, so thank you for bringing them to my attention :)
@satchattack Stormbreath is the only flyer that gives me any threat. Nightveil in MBD can take Downfall or Decay. Nightveil in MUD have Skylasher to perma block. DDemon takes Selesnya Charm and Downfall. Stormbreath is more problematic because it only take Downfall and nothing else, unless i bait them to block a witchstalker and I selesnya charm +2/+2 trample. The hard part is having an answer that won't reduce the efficiency of the deck against other decks.
@DeckinPro I will playtest when I can, you're on a queue though :P
@SuperSkene The key is where you throw the aura on, I'm yet to be 2 for 1'd in my games other than by verdicts. You have witchstalker which is always a safe bet, fiendslayer is good too, and after you thoughtseize, you'll know when to throw one on a smiter. Against control, creature based decks will always find difficulty, and i would get 2 for 1'd by verdict, but Sin Collector trades for 2 for 1 to try and get value back or forces them to counter it. However, I will give it a shot. The thing is i'm hardly saddened seeing multiple unflinching courages, whereas decay are sometimes unwelcomed when they only have 4+ CMC.
March 3, 2014 7:13 a.m.
MattTheNinja says... #18
This is definitely one of the best decks I've seen on TO in a while. It's very well built and seems really fun to play. +1 from me :)
March 3, 2014 8:08 p.m.
Play tested our main decks w/o side and I won 3 straight games then lost one to a horrible start of wrong Mana... games were long and one time you just scooped after my sphinx, sphinx, elixir, sphinx for 13... with aetherling the only permanent on the board....
March 3, 2014 9:52 p.m.
I would drop some lands.. you flood easily at a 3 curve...
March 3, 2014 10:02 p.m.
DodgeNDive says... #21
Thank you MattTheNinja! Very encouraging words! I'll definitely check one of your decks out soon as!
@Calavon, the deck is far weaker pre-sideboard against control compared to post sideboard - I've switched the deck to the post-sideboard form on Anti-Meta deck playtesting - give it a shot and see how it's feeling :)
Note the turn on which it mana-floods, it is usually pretty late and so that's just standard play really. However, normally it's pretty happy to reach 5 to monstrous Fleecemane (although that's irrelevant against control since I sideboard them out). Maybe you could let me know if the Fleecemanes in the mainboard ever got to Monstrous against you when you were testing? :)
Thank you so much for playtesting in the first place though! The feedback is well appreciated. I've just finished one long playtest, unfortunately will have to wait until tomorrow for me to do one against your deck. Look forward to it! :)
March 3, 2014 10:19 p.m.
It did once but 2 Maindeck celestial flares took it out simply to save my quicken/verdict for the moment... I'll make a SB copy for mine and go try it out...
March 3, 2014 10:28 p.m.
DodgeNDive says... #24
Hi Calavon, I have playtested one game now, it wasn't the best match for either of our decks since I drew no mana, and you drew no win con. But it gives us one look at what each deck needs to deal with, so we can try figure out how to play around it.
Will try and do a second play test when I get around to it.
And again, thank you so much for your contributions! I now have a separate sideboarding plan vs Azorius Control.
March 4, 2014 9:36 a.m.
What does this do against Bant? It is quite popular right now.
DodgeNDive says... #1
Thank you Absentia!
Right on time as well since I was going to playtest against hexproofs :)
Will be on it soon as there's a bit of spare time, thank you!
February 24, 2014 7:51 a.m.